Games Forums The Found Arcana Found Arcana Chapter 4 OOC

Viewing 20 posts - 41 through 60 (of 68 total)
  • Author
    Posts
  • #22836
    TecumsehTecumseh
    Participant

    Demolitions is a defautable skill.

    @gilga You want to take a roll at it as long at AM is rocking Logic 9?

    #22838
    GilgaGilga
    Participant

    I am considering it, likely with a point of edge – but shouldn’t we inform Janet that we found explosives in her gallery?

    #22844
    Jack_SpadeJack_Spade
    Keymaster

    A quick tip from your GM:
    There was some pretty important information in my post on Jawsey’s findings as well as my initial description of the gallery and the tarot card 😉

    #22851
    TecumsehTecumseh
    Participant

    Can Jawsey (or AM) create an AR map of the tendrils that Mato could visually follow?

    Let’s also do some comparisons between the real art pieces and the mass-produced stuff.

    #22859
    GilgaGilga
    Participant

    Done;) About the second one suggests it IC AM would not think about it.

    #22871
    TecumsehTecumseh
    Participant

    Is this a visual Perception teamwork test, or just regular Perception?

    Mato’s base dice pool is the same as what AM rolled (11 dice). In theory AM should be the leader because of her insane Mental Limit (10) while she’s running around with Increase Logic +4 active.

    I went to roll in Orokos but I’m only getting a blank page when I hit the “Roll ’em” button.

    I rolled offline (11 dice, Intuition 6 + Perception 5, no specializations or modifiers) and here’s my result: 4 hits (2,5,6,4,2,5,4,6,3,3,3)

    I’ll try to get an IC post of my own up in the next few hours too.

    #22874
    BetaBeta
    Participant

    I’ll try to re-read Jack’s posts tonight and have Jawsey say something intelligent about it all, but I may or may not get there before jetlag takes me out, sorry.

    #22875
    Jack_SpadeJack_Spade
    Keymaster

    Welcome back.
    I just got home from our company christmas party and am not coherent enough to write any good answers.
    Will get around to it on Friday 😉

    #22879
    GilgaGilga
    Participant

    so 7 hits + 4 more dice, and possibility to get 1-2 extra dice from Jawsei – limit would also increase due to teamwork.

    #22892
    TecumsehTecumseh
    Participant

    Jack, is there any pattern with the pretend art? Are the only real pieces of art all interconnected, or are there some real pieces mixed in with the pretend pieces that seem to be outside of this whole messy situation?

    To Do
    AM + Improve Logic + Demolitions, if not to disarm then to at least get a sense of what’s involved
    I’m not sure if AM’s Matrix Perception work has already duplicated the effects of a bug scanner. If not, we have a bug scanner we can use.

    #22895
    GilgaGilga
    Participant

    Alright, I tried demolition for 3 successes – let’s hope it is enough not to kill us all. (would use edge otherwise)
    I also rolled magical theory/arcana for 5 successes (+4 logic rocks!) to try to figure out the magical logic between the connection and how would things work.

    #22897
    Jack_SpadeJack_Spade
    Keymaster

    Well, the Tarot card is an artifact that either tells the future or maybe shapes the future.

    #22902
    GilgaGilga
    Participant

    I was thinking of figuring out why the card connects to these specific objects, and if they were likely placed in these places for some reason or if they were simply there.

    #22903
    GilgaGilga
    Participant

    4d6t5: 3 [4d6t5=5, 3, 6, 6]

    10 hits total in the team’s perception test.

    #22909
    BetaBeta
    Participant

    I think that Jawsey can’t teamwork Demolitions with AM, because teamwork bonus is limited to the primary character’s skill. Although I don’t remember if that applies to using Leadership? (I can check once I’m home tonight). The other thing I’d looked at Jawsey doing was calling up a spirit to use the guard power, but I think that is just glitch protection? (again I’ll check the rules tonight).

    Perhaps call up the armorer contact from last session about what they can do with somewhat disarmed bombs? Jawsey could probably have a spirit carry them (should be smooth) but that is apt to attract attention if going very far. May not be able to score enough hits to levitate them (I’d thought about re-arming them, levitating to a couple of hundred meters up and setting them off, but blast aside the ball bearing coming down from that height could be a hazard). Need a bunker of sorts — possibly call a KE contact?

    #22910
    GilgaGilga
    Participant

    We can use invisibility on the spirit to not attract attention, and delivering them to a contact is best. Jhonney Morad the ex- Mossad may know what to do.

    #22911
    BetaBeta
    Participant

    Teamwork perception contribution (only perception skill 1, so someone else should be primary) 6d6t5: 3 [6d6t5=3, 5, 1, 3, 5, 5]

    #22912
    TecumsehTecumseh
    Participant

    AM is already at 10 hits and I think we’re close to maxing out the number of dice she can add, which is equal to her skill (5). So I suppose she could add one more die from Jawsey, just in case there is some result that’s available at 11 hits but not at 10 hits…

    #22913
    GilgaGilga
    Participant

    1d6t5: 0 [1d6t5=2] 10 hits it is.

    #22929
    TecumsehTecumseh
    Participant

    Posted at the same time as gilga. I’m on my phone so I’ll add in formatting tomorrow when I’m at a keyboard. Just about to go to bed now.

Viewing 20 posts - 41 through 60 (of 68 total)
  • You must be logged in to reply to this topic.
Menu