May 30, 2018 at 1:34 pm #8934
Defense: 27d6t5 10
Evaded the shot from Al.
If you want to throw the battery, now is a good time. Kynos has no longer line of sight since the fight went into the building againMay 30, 2018 at 2:13 pm #8938
She will throw the battery. Please roll the dice for me. She will pre-edge the roll in an attempt to hurt the man. In her reckless mode, she is not too concerned about her own safety as she counts on her ability to dodge out of the way, her own armor, and her luck to keep any damage minimal, so she will get close enough to hopefully limit the chances of a miss.May 30, 2018 at 3:43 pm #8940
Your char really needs to learn how to throw stuff
Good attempt, but she misses the slippery bastard , so right now there is a fully charged battery with the power of a small frag grenade lying on the floor.
Feral has another attack before the Mercenary gets to act again.May 30, 2018 at 5:38 pm #8942
LOL Maybe he will take a step and walk right over the grenade?May 31, 2018 at 4:48 am #8943
That would require a good bit of manipulation – maybe a Cha+Con test, Threshold 2 + the guys judge intentions.May 31, 2018 at 12:37 pm #8944
Feral can shoot again, sorry no time 😛
Free to centre any penalties (up to 4D)
Simple to boost reflexes 8D, buy 2 hits, buy 1 hit for drain at end (remind me to up either bod or Will so I can buy drain hits properly!)
Simple to shoot 17+1Smart+2Boost-2Call Shot = 18D single shot with Howl
Saving last point of edge in case things go pear shaped!!!May 31, 2018 at 1:12 pm #8945May 31, 2018 at 3:02 pm #8947
Hell yes! 😆May 31, 2018 at 6:11 pm #8949
Tanya is out of IP for this combat turn.June 2, 2018 at 7:06 pm #8954
Okay, I think everyone has gone on IP2, which should start IP3, which Al will kick off with an initiative of 18.
Nothing fancy – just keep shooting him.
Shoot flamey guy again: 15d6t5 5
Eventually he’ll get a bad roll or the cumulative attacks dodged will take a toll.
Or his drugs will just wear off.June 3, 2018 at 4:03 am #8956June 4, 2018 at 3:49 pm #8965
I think we are waiting for Al to take his last shot, right?June 4, 2018 at 4:00 pm #8966
YeppJune 4, 2018 at 5:50 pm #8967
Nothing creative – just keep shooting him.
Shoot again in IP4: 15d6t5 3
The way this guy moves, probably not a hit – but he could be unlucky too….
So tempting to finish him off fast, but goodness only knows when Edge will refresh (it’s been a LOOOOONG time…..)
But new initiative is Initiative: 4d6 14 + 16 = 30
And here is the fifth and final shot from Al’s magazine, to be resolved at whatever point it’s my turn…If it’s before him, I believe the ‘additional dodged shot’ penalties keep accumulating.
Shoot in IP1 of 2nd combat turn: 15d6t5 3
Another great roll!June 4, 2018 at 6:19 pm #8968
LOL The bullet gods are just not being friendly to Al.June 7, 2018 at 2:15 pm #8983June 7, 2018 at 5:04 pm #8985
Tanya Initiative: Initiative: 15+3d6 27
I think that Al goes before Song Ai in the round.June 7, 2018 at 6:46 pm #8988
Well, if Jack already resolved Al’s first shot of Combat Turn 2, than Al is done until the second IP, going on 20 (and the guy would have gone before me, but doesn’t matter, since he didn’t take an offensive action and I missed).
So whenever we get to the second IP, the guy will be going on 21 vs. my 20, so I’d best wait to see what he does.
Which I think makes it Tanya’s or Feral’s turn next on 27 or ?.June 7, 2018 at 6:53 pm #8990
I think that Song Ai will try to taunt the guy and see if he forgets where the battery had fallen.June 9, 2018 at 5:11 am #9006
The fight was getting boring, better to end this with a bang…
That’s as far as I planned this whole “immediate consequences of the Triad civil war”.
Tanya has killed or driven off all rivals and consolidated her territories.
Recruting for the Triads should be smooth again – until Rick returns from China.
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