August 14, 2018 at 8:28 am #9567August 14, 2018 at 10:00 am #9568
For sure! I’ve been keeping tabs on things and have just been waiting for it to pick back up 🙂August 14, 2018 at 10:51 am #9569
You know I’m around.August 14, 2018 at 6:02 pm #9576
Okay guys, looks like the GM has helpfully jumped us ahead to entering the airport.
Looking back over the plan, I’ll lay out our disposition.
There were a few undecided points – I’ll put those at the end…
First in are Macey disguised as Jenny, with Willis as her bodyguard.
Moving separately through the airport but not too far off is Becky with an animal carrier. It holds some poor animal with a matrix signature faked to look like Jenny.
Also keeping the others in sight but at arm’s length are Al and Forty as animal rights activists. Khili is with us as an animal ambassador. Jenny is also with us.
Undecided: 1. Whether Jenny is another dog or still in human form and disguised.
2. Is Jenny staying in a host all the time to prevent being matrix-tracked? Can she still walk around that way? (sorry, I’m dumb about technos).
If we get those two questions answered, I’m ready to start posting into the airport!August 14, 2018 at 6:18 pm #9577
I doubt she’d get through airport security as a shape changed critter!?August 15, 2018 at 3:09 am #9578
I am here…
1. Let’s keep Jenny human.
2. Becky would disguise Macey and Jenny (can I get teamwork for that? or is she the only one with the disguise skill?).
Note that I am not sure if Mercy still plays (is he?) so Willis/Macey might need to be NPCed. If this is the case, it is nice that they are in their own team.August 15, 2018 at 5:09 am #9580
The original idea was to keep Jenny in human form together with Khili in an animal carrier – but a disguise might work as well, as long as she keeps her persona inside the host.August 15, 2018 at 7:48 am #9584
Mercy hasn’t posted for a week now, but I wouldn’t count him out.
I’m sure it’s fine if we move Macey/Willis along.
But based on what he’s said, Mercy may (fingers triple-crossed) be past the worst of things in a week or so.
Hoping he’s coming through okay.August 15, 2018 at 1:57 pm #9585
Yeah, chemo is tough, I wish him all the best.August 16, 2018 at 9:22 am #9586
I hadn’t heard the news about Mercy. That is some tough 🙁 (my father’s going through chemo currently, and while regimes differ there stretches in each cycle where he barely has the energy to shower and eat).
@gilga: Forty has worked her way up to seven dice on disguise rolls (all based on what she’s learned from Becky, i.e. bought two points of skill in game). So let’s see how that goes:
disguise teamwork: 7d6t5 4
Nice — the virtual dice were apparently to get back to rolling, and gifted us four extra dice for Becky.
I think the conclusion was that alchemical preparations would cause issues at the airport (not magically active but would still get picked up)?
Given which, will use her best willpower preparation (F5P4) before summoning a spirit earlier that day, and take a chance on going to force 7.
will prep: 9d6t5 2
summon Bolt (F7 air spirit): 14d6t5 7
Bolt summon resist: 7d6t5 4
drain resist: 14d6t5 6
So, lesson learned, when the dice are rolling hot, don’t summon a large spirit! I’m saving her two edge for later, so out of all of that:
– Forty takes two physical damage.
– She has a F7 air spirit (elemental attack, fear) owing her three services.
Hopefully she’ll not need to cut loose with it, but she’s not walking in there without some sort of weapon ready! (obviously it will be waiting in the astral)
What are we doing on armor — restricted to armored clothing?Spoiler:August 16, 2018 at 10:06 pm #9591
Perhaps a form-fitting body armor?
Disguise: 15d6t5 8
I am sure that Forty looks adorable… 🙂August 30, 2018 at 5:17 pm #9653
Just a quick perception test to see if I can figure out who put that guy that was on Macey down.
Perception for what put guy down: 13d6t5 3August 31, 2018 at 10:31 pm #9657
While we are rolling dice, Forty keeping perception going to monitor the drones
perception: 7d6t5 2September 1, 2018 at 4:46 pm #9660September 10, 2018 at 3:36 pm #9671
Forty is using edge to sieze the initiative (or whatever it is called — going first in the init order — She didn’t have her Improved Reflexes running, because of not showing active magic, so is doing this instead).
Init init: 10+1d6 15
So init 15, but jumping to the front of the order.
Then she is using a complex action to use Commanding Voice (Leadership+Charisma vs Will+Logic). She has leadership (commands) 2 (4), 8 charisma, and +1 from Authoritative Tone since she initiated the context, making 13 dice (her intimidate pool is frankly better, but I didn’t feel that intimidate could work fast enough to stop them from shooting.)
Commanding Voice: 13d6t5 2
That won’t do. She uses her other point of edge (after a few days at sea I’m assuming that edge has refreshed) to re-roll fails
edge commanding voice (re-roll fails): 11d6t5 3
Totals 5 successes.
(Sigh, some days the dice love you, others you’d do just as well buying successes)Spoiler:September 10, 2018 at 5:34 pm #9675September 10, 2018 at 7:38 pm #9679
Well, Al’s plan is to step forward to hug his long-lost cousins Ernie and Bernice, making himself their target and hopefully occupying them so that Forty and Jenny can move on (not sure if Khili will stay or go with them).
Clearly Forty’s Command comes first.
But Al does the same thing whether they shoot or not. He may fail at the “hug” which is a split attack to grapple them both, but the point is to try to tangle up with them and force their attention onto himself.
Initiative: 2d6 5 + 11 = 16
Pre-edge Grapple, then split into two.
Double Joyful Hug of Cousins: 2#8d6h5 2 1
Yikes. Well, he IS supposed to be a drug-addled hippie animal rights activist!
Here are two defensive rolls in case the command doesn’t work and they shoot.
two dodges: 2#15d6t5 6 7September 12, 2018 at 10:35 pm #9686
Intimidate (+/- a bit for display of magic/two targets/smiling, possibly? You can always throw that into their defense pools). Keeping Authoritative Voice active for the extra die.
Intimidate 6 + charisma 8 +2 from firebird +1 authoritative tone = 17 dice
intimidate: 17d6t5 3
Ugh, these ‘dice’! Well, it is what it is, but three successes may not be enough. (Personally I blame the smile)September 14, 2018 at 7:04 pm #9691
Feel free to roll some D for the Azzie agents. The man is biowired to the hilt, the woman is an adept. Both should be better than the average runner…September 15, 2018 at 12:11 pm #9692
I’ll allow myself to stat them then:
Soak: 6 Bod + 4 Bone Density + 4 Orthoskin + 9 Suit + 4 Coat (+6 Non conductivity) = 27
Full Defense: 6 (Int) + 8 (Rea) + 8 (Agi)
Unarmed: 8 (Agi) + 8 (Skill: Bioimplants) + 2 (Reflex recorder) =18
Pistol: 8 (Agi) + 8 (Skill: Semi Auto) +2 Smartlink =18
Soak: 4 Bod + 3 Mystic Armor + 9 Suit + 4 Coat (+6 Non conductivity) = 20 + Body Boost
Full Defense: 6 (Int) + 8 (Rea) + 5 (Agi) + Agi Boost
Blades: 5 (Agi) + 8 (Skill: Knives) + 2 (Improved Skill) + 4 (Focus) =19 (+ Agi Boost)
Pistol: 5 (Agi) + 8 (Skill: Semi Auto) +1 Smartlink =14 (+ Agi Boost)
Two Weapon Attack with Saphire Knives (one is a Weapon Focus) (DV 5 STR + 1 Critical Strike + 1 TWA + 2 Weapon= 9P AP-3/Magic)
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