June 5, 2019 at 5:28 pm #19523
And another Sneak test to plant the tap.
Planting the tap in a most stealthy manner: 17d6t5 3June 5, 2019 at 9:04 pm #19526
My post from last night doesn’t seem to have stuck — must not have hit submit properly. Well, no damage done, all it basically said was that the other side had enough matrix presence that he’d only get to do one overt matrix move.June 8, 2019 at 9:14 am #19602
Looks like Preston has some hacking to do … which means I have a bunch of dice rolling to do. I’ll try to get to it this weekend, but as this is the first stretch of really nice weather we’ve had this Spring I don’t promise that I’ll sit down for long enough before Monday.June 8, 2019 at 9:30 am #19603
I can do the rolls for you if you tell me what you want to doJune 8, 2019 at 12:41 pm #19606
I don’t even know yet, but let’s get started.
Hunh, I didn’t have the ‘vecotred signal filter’ (2 point noise reduction deck module) written down, despite believing that it was there all through Texas Hold’em. I arbitrarily added it to his character sheet now and took off the 800 nuyen (he didn’t have anything written down in the way of deck modules, but I know that was the intended module).
– bought the Perceptive 1 quality (10 karma)
– hot sim, running silent. deck loaded with smoke and mirrors and stealth. 1 noise due to distance likely, 4 points noise reduction from datajack and deck, so will put smoke and mirrors at 3 for now. ASDF 1/7/4/1 for the moment (they have to see him before they can do anything, so will stint firewall for the moment)
He’ll then observe in detail, and even if running silent will update his avatar to match the environment better, first re-configuring ASDF to 1/5/6/1
matrix perception: 13d6t5 8 limits to 6
Next steps depend on what it looks like inside (and how much IC is apparent).June 12, 2019 at 9:48 pm #19679
Anyone have suggestions on what they’d like done in the matrix at this point? I’ve tossed two posts so far because they were really just fiddling around without a plan.June 13, 2019 at 4:50 am #19683
My thoughts are pretty basic and in the IC I just posted.
Beyond that, if you have a chance to snatch any particular data:
(1) Have they done anything to Seljanov that would complicate his rescue (nasty implants, brainwashing, whatever)?
(2) Do they have any files on us? Anything to suggest they know about us?
(3) But ANY other data is useful in figuring out whatever puzzles Jack certainly has in store for us.June 13, 2019 at 8:43 am #19690
If we can get a location on the target we can try and blitz through and out… having Preston run point on any doors in the way would help but may be asking too much if there’s an AI actively guarding the host… just out of curiosity, does it look possible to go through the walls or are they more solid than ‘tent’ implies?? Not that Lily wants to wreak havoc, this is me as a PC asking 😀June 13, 2019 at 11:04 am #19692
The walls are relatively thin and can be easily punctured.
That said, that would let the air out and collapse the tent.
Therefore, that is more an exit strategy… 😉June 15, 2019 at 10:40 pm #19743
ASDF 1/7/4/1, smoke & mirrors 4
resist being seen: resist matrix percep: 13d6t5 5
Then to examine the ‘controls’ to map out what cameras are along the route (and maybe doors), he’ll matrix perception if he makes it there. Use 2 free actions to swap to 1/5/6/1 during perception, then back to the default after:
matrix percep: 13d6t5 6
Now for putting some sort of loop on cameras, does it count as editing files only (which uses his existing marks on the host), or does he need to get marks on the cameras in question?June 16, 2019 at 2:47 am #19744
MARKs only flow upwards, so you need to mark the cameras indiviually.
Fortunately, while you are in the host they count as directly connected to you and only defend with 4 dice each.
Along the intended route there are six devices to fool. The last one is the maglock of the quarantain cell.
- This reply was modified 5 minutes ago by Jack_Spade.
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