July 6, 2019 at 3:12 am #20381
Heck… so data spikes are very risky I see. Fine, I learned my lesson.July 6, 2019 at 3:52 am #20382
No time to IC so assume Lily hits the deck too… she’s not equipped to deal with these things at range 😏July 6, 2019 at 5:01 am #20383
If you guys will get yourselves over the ridgetop I can drop a mudslide on these machines….at least buy us enough time to get out of here….July 6, 2019 at 5:49 am #20384
Cant move much before that supressive fire is handled.July 6, 2019 at 8:49 am #20385
Lying in the mud saves you from the suppressive fire, but it leaves you an easy target for the laser.
And the suppressive fire can just continue, maybe with more successes next time.
If you make a move for the ridgetop, you can use full defense.
That will give you Reaction + Edge rating + Willpower to get 4 hits. Very doable.
Or just stay there while laserbot keeps shooting and closing in, with the suppressive fire never stopping.July 6, 2019 at 9:03 am #20386
Adam: I know that 4 hits are doable, but when I place myself in the head of Becky she is not the kind to jump on a bullet.
There are three of us, and two of them she figured either she takes the spider drone out or Al/Lilly will. She’ll try to hit it in init: 2 then.
Well, we just need to take the second spider drone. It took a single attack to take down the first one so… (and that laser is really less dangerous than the minigun).
+ Lying in the mud I think gives bonuses against the laser and other ranged attacks (more difficult to hit someone laying down than walking/running) I think it gives partial cover.July 6, 2019 at 9:44 am #20390
Initiative 2: Becky will try to take the second Spider drone if it is still standing:
Fire bow: 19d6t5 7
not sure if her adept centering works on suppressive fire penalties. If it does not then she only get 6 hits.
I’ll post the rest of her actions once things get resolved that far. (She might activate a focus to get more initiative).July 6, 2019 at 10:07 am #20391
I have to ask how you are shooting a bow while you press yourself to the ground.
Also, don’t forget the modifiers:
Moderate Rain -3
So you lose two successes
[19d6t5=6, 1, 5, 5, 3, 1, 5, 2, 1, 5, 1, 6, 4, 2, 2, 6, 2, 4, 3]
You also receive -2 to defense while prone
Juggernaut fires grenade at you:
Grenadelauncher: 20d6t5 12
@gilga please make an unmodified edge roll to see if Al’s charge gets detonated prematurelyJuly 6, 2019 at 10:13 am #20393
Well, this is partly my fault.
Al yelled for everyone to “Keep going” then assumed others would follow.
But I certainly should have had him explain his plan clearly to everyone.July 6, 2019 at 10:34 am #20394
Maybe worth considering when setting the threshold for the Edge test you asked gilga for…
Polymer-bonded explosives (plastic explosives) have extremely low pressure sensitivity, and (at least according to Wikipedia) will generally not suffer a sympathetic detonation even if subjected to a direct explosion.July 6, 2019 at 10:58 am #20395
Not the explosives, but your pull cord detonator is susceptible to pressure waves.
Also, the edge test is to Threshold 1July 6, 2019 at 11:35 am #20396
The pull cord – of course.
Dude, you are always one step ahead of me!July 6, 2019 at 2:03 pm #20400
I’d assume she took cover behind a rock or something along these lines. If you would not allow her to fire while prone then she’ll just hope for the best illogical that she’ll enter a situation where she cannot move and defend herself. So if you insist I’ll take the edge + reaction test and run from the grenade.
Edge + reaction: 12d6t5 4.
The worse for me is if she can drop prone and shot a bow (hiding behind a rock or something?0
In that case, she cannot evade the grenade. Luckily she is well armored.
Damage resistance: 40d6t5 14
She will take 3 stun damage due to double elastine.
About the edge test:
edge: 3d6t5 1 no early boom.
Assuming that Lilly did not kill the Juggernaut when Becky’s turn arrive she will simple action to activate her Qi focus, and then use adrenaline boost (R6) (free action).
resist drain: 12d6t5 6
which boosts her initiative to 14 and gives her a third action.
Also, Becky is a grade 6 initiate with centering so technically she should be able to remove -6 of the negatives. Isn’t it so? (not that it matters, just so I understand how to properly use it).
Also 2: Shouldn’t prone make it EASIER to defend? Strange that it makes it harder (I mean in my combat experience it is the first thing you do when somebody shoots at you).July 6, 2019 at 5:26 pm #20410
If you are centering, please declare so (it costs a free action and also draws attention). But yes, if you are centering you can negate 6 points of those 8.
Ah ok, I see where the missunderstanding comes from: Taking cover is not the same as hit the dirt, which is an interrupt action:
HIT THE DIRT
(–5 INITIATIvE SCORE)
A character who has already used their Free Action may
choose to drop prone when caught by suppressive fire
using this action (see Suppressive Fire, p. 179). The de-
fending character doesn’t need to make the Reaction +
Edge test but is considered prone on their next Action
Phase. If the suppressive fire continues, the defending
character needs to use a Stand Up Simple Action to get
back up, risking getting shot, or fight from the ground. If
the suppressive fire has stopped the prone character still
needs to use a Stand Up Simple Action to get back up.
A character may use this Simple Action to gain a cover
bonus to their defense test, as long as she is not sur-
prised (see Surprise, p. 192). A character who is sur-
prised may not take cover.
For taking cover you’d have needed a simple action instead of a free or interrupt action
As for being easier to hit: When you lie on the ground you aren’t as mobile and can’t evade. SR doesn’t use size modifiers by default. If it did, dropping prone would probably reduce your silhouette to a lower size cathegorie.
But to conclude:
Becky dropped prone, killed both spider drones and was shelled by the juggernaut, but without triggering Al’s explosive package.July 7, 2019 at 3:39 am #20422
Alright, I will.
Jack – should I roll another damage resistance or just -run for my life…?
July 7, 2019 at 3:44 am #20424
- This reply was modified 2 months ago by Gilga.
Run for your life works, now that you are over the ridgeJuly 8, 2019 at 1:35 am #20425
Al will have started moving down the ridge the moment Becky is over and safe.
He’ll run to the extent of his pull-cord and then detonate – just to give the thing a chance to advance an extra meter or so.
(Though for fun fluff, he’ll SLIDE, not run.)
Not sure I need an Initiative, since pull the cord and move toward the oncoming Gaz are all I’m doing, but here we go.
initiative: 16+4d6 28
And then Run for Your Life once he hears the grenade launcher, for an extra 10 meters or 20 meters (not sure if the no-running ruling applies to the Run for Your Life ruling).
So not knowing grenade strength or scatter or how far I get, I’ll wait for that to see if need a Soak roll.
Anyway, the blast I detonate is 5kg of R12 plastique, for a force or 27.
The Juggernaut was 40 away to start with. Not sure how much he’s advanced.
But my main purpose is not to hit him directly but to dislodge enough mud and earth to start a cascading land/mudslide effect. Knocking him over and/or burying it would be fun, but all we really need is to slow it down enough to reach the Gaz (which is coming towards us) and get clear.July 8, 2019 at 1:41 am #20427July 9, 2019 at 12:07 pm #20521
@beta – I think the A.I. is called Artemis…
Goddess of, among other things, chastity.July 9, 2019 at 1:51 pm #20524
@adamu post 19976 on June 21 (I’d had to look it up to find the name in the first place for my IC post, because darned if I can keep names straight)
<<Hello Peter. You can call me Demeter. You have somehow breached the host and created a connection to the wider matrix. Why are you tampering with the colony? It is very dangerous to tamper. Lives of the colonists could be lost. That is a negative outcome and a fail state. Why would you risk such a thing?>>
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