December 6, 2018 at 10:10 am #11958
So can Preston be in the car in second pass? I’d like to take him away from immidient danger.
December 6, 2018 at 10:21 am #11961
- This reply was modified 4 months ago by Gilga.
Only if you stop the car – which means no evasive driving
By the way: I forgot to let the two Demon Rats in the barn use their corrosive spit attack on the Gaz:
Corrosive Spit: 2#10d6t5 2 2
So the Gaz gets hit 2x with 14P(a) AP-6
If I remember correctly, the Gaz has 14 Body and 14 Armor:
Soak: 2#22d6t5 11 7
That would mean 10 damage – unless Al wants to use a bit of his edge to nudge the numbers a bit more.December 6, 2018 at 10:55 am #11962
How far is Preston from the vehicles? If his movement rate will let him get there, awesome. If not, it’ll determine Noir’s pass 3 action.December 6, 2018 at 11:05 am #11963
How about drive by preston and pull him in/grab him? she has 10 str… not dodging means no car with that kind of damage codes.December 6, 2018 at 11:23 am #11964
We’ll assume a quadratic field with 50m sides each
The barn (West) is 50 from the ditch (East). The road is to the south about 25 m away from the barn and the dig. Preston is currently running towards the center of the road in the south and has made 20m. There are about 15 m more to go until he reaches the road.
Becky, the world class athlete had 40m movement and made the 35m to the parked car in 3 seconds flat…
The more I describe this the more I realize you need a picture:
The oily green stuff is where you could create a flash point
Also, imagine a wave of rats closing in on Preston from behind as well as one overrunning the barn
December 6, 2018 at 11:25 am #11966
- This reply was modified 4 months ago by Jack_Spade.
Cross-posted with Jack — I hadn’t realized how far the Armadillo was. Editing the end of this.
Noir 38: Commands her spirit – creates Illusions
Becky 33 Runs away, starts car
Drones 27 – wait until 21 for input – deploy Noizquitos
Al 27 Intimidates Rats – moves into Gaz
Noir Spirit 24 Attacks Beast Spirit
Ichante 21 Commands Spirit, Enters Gaz
Jazz 21 Commands Drones
Beast Spirit 19 Goes Full defense, dropping to 9
Demon Rats: 18 Attack Car, Noizquitos and Illussions
Ichante Spirit 17 Attacks fleeign Beast Spirit
Devil Rats: 16 Command Rats to attack
Preston 15 Flees
Rats: 12 Attack Preston, since he is the only one not currently in cover
Not that it affects much in the end, but a bit of clarification regarding Preston. (I hadn’t really thought through being on ‘initiative time’ so the IC was really messy in that regard. This should should make it clearer).
39: Preston moves out of the ditch and goes prone (holding rest of action)
12: Preston gets to his feet, defends against rats, then moves to the Armadillo
Preston first acted at 39 (or 38a?) due to the Adrenaline Surge quality (in the first pass of combat, he goes at top of the initiative chart), so before Noir at 38.
Then I made some assumptions that I probably should have checked, but didn’t (made worse because I hadn’t thought through being on initiative time, and didn’t narrate cleanly by actions):
– that the perception roll that we all made was to avoid surprise, rather than to really see anything
– that the rats were not visible until their initiative pass (part of their movement was probably burrowing out of the ground)
– so at init 39 Preston knew something was happening, but not what.
That was why in my IC I had him notice the ground going soft and moving out of the ditch immediately (get away from the weirdness), but then drop prone (using a free action) — at that point he was worried about shooters and magic and wanted to get his profile down.
That was when I had him think that the rats were dogs, and had him freeze. I’d originally interpreted this as tossing away his action because I’d also assumed that the first rat action was burrowing up from the ground (so they would not attack until pass 2). But to fit the IC flow it would be better to read the freezing as holding his action until the rats were on him at init 12, at which point he used a complex action to get back to his feet (I think that is complex?), and have his normal defense dice against the rat swarm. (and that burrowing up from the ground was just part of the rats’ movement).
After which he used however much movement he had left to head toward the Armadillo (I think running also uses up a free action, but he has Perfect Time so had that second free action available). He has 20m/turn run movement available, so at the end of his movement he should be clear of the basic rats for the turn, but also will not be able to get any closer to the Armadillo until next turn.
December 6, 2018 at 11:32 am #11968
- This reply was modified 4 months ago by Beta.
That’s a driving stunt, since you actually want to drive over the field (off road) and try to not run over Preston while also avoid being shot at…
Let me just consult the tables:
It’s a Hard Vehicle Test, so Threshold 3
Terrain Modifier (You are driving over a field, saturated with all kinds of shit, so I’d call that Restricted for another +2
So, yeah, Threshold 5. Glitch you injure Preston, Critical Glitch you’ll be stuck. Fail normally and you are in for a crash from an unseen hole in the groundDecember 6, 2018 at 11:41 am #11969
Okay, pass 2 hasn’t occurred yet, if I’m reading that correctly. Initiative in PbP is always so weird. On pass 2, Noir could use her action to expend a service to get the movement power on herself and zip over to Preston. If she can turn her flaming aura back off (normally it’s always on, but if I voluntarily end the service, it should go away again) and pass three she can expend the rest of her movement to get him to the car. With movement live she should be able to make a little over 100 meters while walking. Plenty of leeway to grab Preston and zip back to the Armadillo.
She likes the decker and doesn’t want to see him eaten.December 6, 2018 at 11:59 am #11970
That will cause some whiplash for Preston 😀
Getting those services online will cost you a simple action (commanding a spirit). So grabbing Preston will have to wait for the following ini round as that’s a complex action.
Just be careful when Becky starts driving cross country.December 6, 2018 at 12:03 pm #11971
Whiplash is better than dead. Yeah, pass 2 is just getting over there.December 6, 2018 at 12:05 pm #11972
@gilga : Let’s not risk getting the vehicle trashed or stuck. There are other alternatives.
The regular rats are not the issue currently, it is only the demon and devil rats using lightning or acid spit on him that is the risk. Preston can go full defense, but cumulative penalties to dodge will be a problem if they focus fire.
First idea: Would it help to have Noir have her spirit put movement on Preston?
Anyone know the exact wording on the Movement power (or have the CRB available). Does it:
a) multiply the meters that you travel when you move (i.e. “I normally have 20m available for the turn, and have Movement x6 on me. I’ll use 5m of my movement, and move 30m, leaving me ’15m’ to use later), or
b) does it multiply the movement available to you? (“I normally have 20m available for the turn, and have Movement x6 on me. So now I have 120m available for the turn, and will use 30m of it now, saving ’90m’ for later)
If a), then getting movement now would not help him this turn. If b) then I presume it would help him?
Could Noir cast Opium Den at a high enough force to cover the main rats at issue?
– For one, I think that lowers their dice pools, which are not that high in the first place.
– For two, without a spirit commanding them, I’m wondering if Opium Den would be enough to flip the big rats’ focus to the OTHER thing that rats are famous for besides eating everything — mating?
(ETA: the first part of this could also be accomplished with Ichante casting Chaotic World, but I think she has her own horde to worry about)
Third Idea: Either Ichante or Noir have a spirit materialize between Preston and the rats? That might draw some of the attacks, reducing the cumulative dodge penalties on Preston to a less dangerous level.December 6, 2018 at 12:10 pm #11974
Well, she is a good driver but I guess she can try and help you with arrows. Or perhaps a flash-bang grenade providing Preston is more resilient than the rats.December 6, 2018 at 12:12 pm #11975
Indeed, it’s the 18 Demon Rats you have to worry about right now.
Movement on Preston would work, as your available movement gets increased (so option b)
Area effects would probably work very well due to the lower mental defenses.December 6, 2018 at 12:14 pm #11976
@BB couldn’t you just move Preston faster? Instead of whiplashing him into the car?December 6, 2018 at 12:19 pm #11978
Okay so If Becky does not drive off road – it is very dangerous. She’ll use the Searchlight to blind the rats chasing Preston. Perhaps it’ll make him harder to hit. I assume it is one big ass light.
So Initiative 23: Becky use the searchlight to blind the largest group demon rats after Preston.
By the way: Is it just me or does Demon-rats make you think about Linux as well?December 6, 2018 at 12:25 pm #11982
Is it too late to use edge to Blitz (5d6 init) and act earlier in the second pass, or does he have to wait until his next pass to do that (which is uselessly late)?
If it is still possible, that should let Preston act before the Demon Rats, so if Noir also used movement on Preston, he would be able to get to the Armadillo and get inside before they attacked — leaving Becky to try and save the vehicle. Or for that matter, since the movement should give him about another 100m of movement, he just races down the highway to be picked up later, letting Becky fully focus on getting out of there.
ETA: Updated Preston’s character sheet for about three weeks of posts worth of karma and nuyen, and:
– bought his edge up to 5,
– marked off 20k nY towards his share of the 100knY that Becky gave to Maria.
(15 karma left, but I can’t think of any qualities for <=7 karma that would really help in this situation)
December 6, 2018 at 12:36 pm #11984
- This reply was modified 4 months ago by Beta.
Calling it a night, more or less, can someone roll for Mowgli and his hunting rifle? Hopefully one less demon rat at the dig.
Should we get there the autoshotgun from Kahn should cut a swath through some rats…if only I had buckshot in it 😛December 6, 2018 at 12:43 pm #11986
Perhaps you can buy a few levels of running and sprint 😉December 6, 2018 at 12:57 pm #11988
@gilga : I looked at it, but it just doesn’t really change anything from what I can see.
– He’s ahead of the normal rats
– He’s 15m from the Armadillo
– With a strength of 3 and spending 12 karma to buy running 3, he’d still only average 4m extra movement
(besides having no IC justification for suddenly developing such skills. He hasn’t been running in the story or mentioning training or anything like that)
@jack_spade How concentrated or spread out are the demon rats? (asking to see how many Noir could cover with one spell)
December 6, 2018 at 1:02 pm #11991
- This reply was modified 4 months ago by Beta.
I’ll be in a better position to save my poor truck once I get home to my master sheet and books.
But that’s a few hours from now, so question in the meantime.
This is how I interpret the RAW, but might as well ask the GM.
Yes, Al’s out of actions once he gets behind the wheel of the truck.
Yes, it is then the Rats’ actions. So by that conventional sequence, truck stationary when they attack.
But, Evasive driving is an Interrupt Action, just like Full Defense or some of those more exotic Dive for Cover interrupts in Run & Gun. So I believe I am allowed to take the initiative hit and then I’d have a dodge step for the truck before those freaks belch their bile all over it….
Let me know what you think – besides being the GM, your RAW Fu is much stronger than mine!
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