January 8, 2019 at 6:30 am #13660
Thanks, Beta!January 8, 2019 at 7:38 pm #13715
Yeah, I’ve been getting pretty depressed over the holiday season and I just keep giving no fucks about anything. I don’t think I am really motivated anymore, and should probably step out.January 8, 2019 at 9:37 pm #13717
Sorry that you have been depressed, Lorebane. I know how crushing that can be. I hope you manage to pull up some for your new school term — an in light of that, I see where a game may not be a priority. All of that said, sucks to lose you. I love the premise of this game that you had put together.January 14, 2019 at 12:43 pm #13929
With Lorebane officially out, do we want to keep running this? (continuing with the plan of rotating GMs, maybe?) Or has the energy ebbed too much? I like the slightly different premise and the unusual mix of characters, so I’d be happy to keep going, but I’m sure we also all have a lot going on so if this gets shelved I’ll be fine with that too.January 14, 2019 at 1:56 pm #13930
My take is to finish this run and then open recruitment perhaps we can get a few more players.January 14, 2019 at 2:23 pm #13932
Yeah, I think finishing the run is the least we can do.January 15, 2019 at 1:48 am #13942
Sorry, I’m behind. I’ll catch up Tuesday.January 15, 2019 at 6:25 pm #13957
Sounds like a good plan coming together. I think Ginsburg could potentially do a lot – I like the idea of replacing the guard with one of us via Physical Mask – but I don’t want to assume that Mato knows much about Ginsburg’s capabilities ICly.
OOCly, let’s talk either now or later about what we want the game to be, both in terms of rules and style of play.
For rules, I like most of the house rules around skills (reordered skill groups, some active skills changed to knowledge skills) and gear. I would vote to keep a lot of those. But it sounds like we can move away from some of the house rules around magic that might not fit our style as well.
For the game itself, some topics include:
1) Do we want to continue the story arc around tarot cards?
2) Do we want long, complex runs and plots, or do we want shorter missions?
3) Do we want to open up recruitment, or do we want to stay small?
Speaking for myself, I don’t mind playing in games centered around tarot cards but I’m not well-equipped to GM those games. (I think Book of the Lost might be the only 5E book I don’t have.) I wouldn’t mind if we kept the runs shorter and simpler. Texas Hold Em is a great game, but I think another game of that size and intensity would crush me. Similarly, I’d be okay if we kept things small, or kept the added players to a minimum to keep the number of moving parts manageable.
Open for discussion, either now or later.January 15, 2019 at 10:22 pm #13961
Tecumseh pretty much captured my feelings perfectly, other than that I did break down and buy Book of the Lost during one of the sales on PDFs, but I don’t have the cards themselves and even with BoL I couldn’t say that I have a very firm grasp on them. Sure I could scatter them in occasionally, but that plot line only makes sense if it builds to something eventually.
I hadn’t thought about the shorter, simpler, runs vs complex ones, but as soon as I read that I was thinking shorter was nice.January 16, 2019 at 1:31 am #13964
I can’t promise it will be right away (because there are 78 cards in total) but if you guys did want to keep the tarot theme going, I could make scan of the rest of the deck and send them to someone.January 16, 2019 at 10:42 am #13966
@Lorebane, that is a very generous offer, and could be a real help. I don’t know if I would have bought the tarot cards if I’d seen them in store, but I never did see them, and they’ve never published a digital version. I don’t know if they can even be ordered on-line anymore or not?January 16, 2019 at 2:20 pm #13968
I’m also for a shorter format – nice little bites of adventure.
As for recruiting: I wouldn’t start active recruiting. The current size is good enough for most purposes to get things done (and since we are PIs we aren’t going to need the full complement of runner roles anyway)
Once Texas Hold’em is wrapped up I can also take an active role as GM.January 16, 2019 at 5:27 pm #13982
I’m up to GM some quick hits. I’m thinking about random encounters (I can put “random” in quotation marks to make it seem like foreshadowing), short interludes, things that only last for a scene or two. I’d like to do stuff that plays with the setting, including our HQ and the surrounding area. Having something to do and something to react to can provide a lot of good RP opportunities. The classic Food Fight at a Stuffer Shack might be a good example, something we could crank through in 3 or 4 weeks. We can slot those in between larger runs, if we want.
I agree that recruitment is optional. Things can be adapted for the PCs that are available. We only need to recruit if we want more voices at the table.January 17, 2019 at 3:16 am #14001
Alright, let’s keep it short runs. I am also fond of them, and they seem to fit the theme of starting shadow runners on their first steps in this world.
PS: Feel free to position yourself as you want regardless of space/time (even before 17:50), I posted to give you something to interact with.
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