Games Forums The Found Arcana The Found Arcana – Second Interlude [OOC]

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  • #22565
    TecumsehTecumseh
    Participant

    Highest ganger roll is a 22 so Bobby is still free to go first in CT3. Jawsey and AM can roll too when they have the chance.

    As for Elemental Strike, gooood question. As far as I know, there’s no perfect consensus around how it operates.

    The rough consensus seems to be that Elemental Strike (Electricity) does not confer the -5 AP, but it does include the secondary effects of -1 to actions and a -5 initiative adjustment. The arguments against it conferring AP center around the PP cost of Elemental Strike vs. the equivalent AP from Penetrating Strike, even though Elemental Strike needs to be activated while Penetrating Strike is always on. Also the fact that Elemental Body specifies Magic * 0.5 in AP and it would be potentially odd for Elemental Body to confer less AP than Elemental Strike (for your average Magic 6 adept).

    But I’ve also seen it played where Elemental Strike (Electricity) is basically the adept equivalent of a shock glove. It might be a lot more DV and AP than the adept would manage with their own unarmed attack, but a 0.5 PP power duplicating a low-cost, low-Availability piece of gear isn’t that outlandish to me. This also introduces the possibility for touch-only attacks (+2) or sneaky attacks, like electrocuting someone with a handshake.

    Personally I’m fine playing it either way, or even both ways depending on the adept’s preference, but not stacked/simultaneously. So you can either add secondary effects to your normal attack (scaled to Strength, plus Killing Hands or any other relevant adept powers) or you can choose the flat DV/AP (which would also incur secondary effects), but not both at the same time. Open to other thoughts/opinions on the matter.

    As for the armor of the gang leader fighter, that would be an Observe in Detail question.

    • This reply was modified 3 weeks ago by TecumsehTecumseh.
    #22567
    GilgaGilga
    Participant

    Initative: 9+1d6 12

    #22568
    BetaBeta
    Participant

    init: 9+1d6 11

    #22569
    Jack_SpadeJack_Spade
    Keymaster

    I think, I’ll take the debuff option.
    Simple action: observe in detail
    Observe in detail: 10d6t5 5

    Second simple action depends on findings:
    If he has protection Bobby will attribute boost Agi again (Drain Resist: 13d6t5 2 from previous boost, no drain)
    Or he activates elemental strike

    #22571
    TecumsehTecumseh
    Participant

    Bobby sees some armor customizations on the armored vest, but they all look low-level. I’ll detail it in the IC post, but everything looks like R1, maybe R2 at the most.

    Here’s the order for CT3 IP1:

    CT3, IP1
    27: Bobby – Observe in Detail + _____?
    22: #4 Ork (male) – Delayed Action
    21: #3 Ork (male) – Delayed Action
    16: #6 Troll (male) – Delayed Action
    17: #2 Ork (female) – Delayed Action
    17: #5 Human (male) – Delayed Action
    12: #1 Ork (spokesman) –
    12: AM –
    11: Jawsey –
    ??: Granny Iron-Teeth – (lying in wait until told otherwise)
    ??: Watcher – (distraction until told otherwise)

    Ork #1 is about to swing at Bobby. The rest of the gangers are holding steady.

    Attack: Agility + Clubs + Spec + Leadership: 16d6t5 6 hits

    Same as before. Accuracy is 6 at the moment so he keeps all the hits. Reach is 1 so Bobby is at -1 to defend. Damage, if it connects, is 11P + net hits.

    About to jump on a phone call but I’ll IC this in the next hour.

    Next
    Confirm Bobby’s second Simple Action
    Dodge from Bobby
    Jawsey @ 12
    AM @ 11

    #22573
    Jack_SpadeJack_Spade
    Keymaster

    Bobby uses the second simple action to activate his elemental strike.
    He uses a Dodge Action and drops his Ini by 5, adding 8 Gymnastic dice to his defense, reducing it by 3 for sustained spell and opponents reach
    Dodge: 18d6t5 4
    That would be a hit, but since I don’t want to soak 13 P with 8 dice – and risk going berserk – I’ll drop some edge
    Edge reroll: 14d6t5 9
    Yeah, sure, Orokos has a funny sense of humor.
    Next Ini Phase, Bobby goes for his opponent full pull: Strike: 17d6t5 4
    I repeat, Orokos has a really funny sense of humor.
    Since I forgot them, to add, here are Jawsey’s extra Leadership dice: Strike Leadership enabled: 3d6t5 1
    So 5 successes 8S(e) + net successes
    With electricity, even a glancing blow will cause damage and drop his ini as well as penalize his next round.

    Bobby has then one more action remaining at Ini 2

    • This reply was modified 3 weeks ago by Jack_SpadeJack_Spade.
    #22578
    TecumsehTecumseh
    Participant

    Dodging: Reaction + Intuition + Reach: 8d6t5 1 hit

    After a hot streak, the dice finally run cold. That’s 8S + 4 = 12S. Let’s see if a soak roll can bail him out:

    Soaking: Body + Armor + Cyber Armor + Non-Conductivity – AP 5: 17d6t5 4 hits (forgot one die but I rolled it and it wasn’t a hit)

    Nope! That’s 8S[/s]. The wound modifier alone would wipe out his IP2 action, and he gets a -1 modifier on top of that. His Physical Limit is 10, so he doesn’t suffer knockdown, but he’s definitely in bad shape.

    I’ll give Jawsey and AM a chance to contribute, then we can skip forward to Bobby concluding things in CT2 IP3. The gangers won’t intervene unless Bobby goes “too far”, the definition of which is unclear.

    #22581
    BetaBeta
    Participant

    Leadership specifically to go for the grapple: leadership (to pin): 13d6t5 8 (social limit 8, so can keep all)

    Whuff, that is a lot of successes, if Bobby uses them.

    #22583
    TecumsehTecumseh
    Participant

    The more pertinent limit is Bobby’s Unarmed Combat skill, which – per the rules around Teamwork Tests – is how many extra hits he can accept. His skill is 6 but he has a specialization (that I’m going to call “Beast Form” instead of “Tooth and Claw”). That leads to the eternal question of whether specializations adjust the skill rating or are only a dice pool bonus for when the skill is used. Per the rules its the latter, but I’ve always been a little loose on the matter.

    Per Jawsey’s IC post, I’m going to say that Bobby can keep all the hits but the bonus is limited to Knockdown/Sweep called shots/maneuvers.

    #22584
    GilgaGilga
    Participant

    AM would call off her watcher, and continue aiming. She is not interfering unless there is a reason to, and she tries not to make her position obvious considering invisibility so she does not cheer or speak or make a sound.

    #22592
    TecumsehTecumseh
    Participant

    A question for the philosophers: can Initiative really go below 0, or does it stop at 0?

    Can #2 use Leadership (Rally) to give #1 an Initiative pass in CT3 IP3? An interesting idea. But she’d need 6 hits on 8 dice (2% odds) to get him in front of Bobby in the initiative order, so let’s just see if Bobby can finish this off.

    CT3, IP3
    2: Bobby –
    2: #4 Ork (male) –
    1: #3 Ork (male) –

    In theory the gangers should be aiming with their Delayed Actions, but they’re so pumped on drugs that they’re busy cheering instead. As Free Actions break Take Aim, they aren’t accumulating any bonuses.

    Next
    @jack_spade Bobby @ 2

    #22594
    Jack_SpadeJack_Spade
    Keymaster

    Ok, let’s see if I can bring Jawsey’s tipps to good use:

    Sweep attack:
    Sweep Attack: 21d6t5 7
    If successfull knockdown and 8S + Net successes

    #22597
    TecumsehTecumseh
    Participant

    Well he doesn’t even have the dice pool to dodge 7 hits, so success is automatic. The only question is how bad it’s going to be:

    Reaction + Intuition + Reach – Wounds: 6d6t5 0 hits, woof!

    Soaking 15S: Body + Armor + Cyber Armor: 21d6t5 7 hits

    That leaves him with 8S. Combined with his existing 8S, that maxes out his Stun Monitor at 11S and leaves 5 boxes to roll over. Those get divided by 2, so he’s going to take 2P on top of his Stun damage. (And he’ll eat more later when his stim patch wears off.)

    We’ll drop out of Initiative for the moment. Jack, go ahead and roll your second soak roll for Attribute Boost.

    #22605
    Jack_SpadeJack_Spade
    Keymaster

    Drain Resist: 10d6t5 2
    No drain for body boost

    #22611
    TecumsehTecumseh
    Participant

    Open RP. I’m going to presume that Granny Iron Teeth is recalled so that the gangers don’t freak out when they finally turn around. If that’s not the case, please let me know and we’ll proceed accordingly.

    #22614
    Jack_SpadeJack_Spade
    Keymaster

    If I understood that correctly, we paid the Brain Eaters for matrix access – do the Crimson Crush have the same capabilities, or are we from now on in a heavy noise zone?

    #22615
    TecumsehTecumseh
    Participant

    Interesting question.

    The line about “If you want anything resembling Matrix access in the Barrens, the Brain Eaters might be your best bet” comes directly from the Seattle Box Set (Emerald Shadows, specifically). That said, I’m a little at a loss for what the Brain Eaters would actually control in terms of access, given the nature of the wireless Matrix. I can’t imagine them having their own grid, for example. Maybe they can provide some of the technical infrastructure that help reduce Noise and they can put in paywalls/gateways around that. It’s also possible that the book is being very literal about “Matrix access in the Barrens” and that wireless access in Touristville is fine (even without the Brain Eaters) but further out in the E- and Z-zones is where you need their infrastructure.

    I read something about the Brain Eaters getting nibbled away because their services are no longer as unique/necessary as they used to be, especially around Matrix access, which cuts into their revenue. There’s also an implication that Knight-Errant isn’t protecting them as much as Lone Star used to – Lone Star tolerated them as fairly benign – in the sense of the cops keeping the more feral gangs (i.e. Brain Eater competitors) out of Touristville, which is some of what this Interlude is touching on. I was planning on addressing some of the downstream consequences of the transition in the next Interlude, which would then daisy-chain into a possible Chapter that I’m penciling out in my head.

    As for the IC thread, AM brings up talking with Andrew. I was curious if you would do that during the confrontation or after. It’s certainly a reasonable next step.

    #22616
    GilgaGilga
    Participant

    She would not do that during the confrontation because you measure time by the second and she does not assume that Andrew can interfere in the 10 seconds of confrontation. Or that he’ll even answer the phone… rather than return to her at his earliest convenience.

    #22617
    TecumsehTecumseh
    Participant

    By “confrontation” I meant the entire sequence, starting from when the Crimson Crush showed up, not just the scrap between Bobby and the ganger.

    #22619
    GilgaGilga
    Participant

    Same reason, I assumed it all happened within a very short time.

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