November 18, 2019 at 5:02 pm #22565
Highest ganger roll is a 22 so Bobby is still free to go first in CT3. Jawsey and AM can roll too when they have the chance.
As for Elemental Strike, gooood question. As far as I know, there’s no perfect consensus around how it operates.
The rough consensus seems to be that Elemental Strike (Electricity) does not confer the -5 AP, but it does include the secondary effects of -1 to actions and a -5 initiative adjustment. The arguments against it conferring AP center around the PP cost of Elemental Strike vs. the equivalent AP from Penetrating Strike, even though Elemental Strike needs to be activated while Penetrating Strike is always on. Also the fact that Elemental Body specifies Magic * 0.5 in AP and it would be potentially odd for Elemental Body to confer less AP than Elemental Strike (for your average Magic 6 adept).
But I’ve also seen it played where Elemental Strike (Electricity) is basically the adept equivalent of a shock glove. It might be a lot more DV and AP than the adept would manage with their own unarmed attack, but a 0.5 PP power duplicating a low-cost, low-Availability piece of gear isn’t that outlandish to me. This also introduces the possibility for touch-only attacks (+2) or sneaky attacks, like electrocuting someone with a handshake.
Personally I’m fine playing it either way, or even both ways depending on the adept’s preference, but not stacked/simultaneously. So you can either add secondary effects to your normal attack (scaled to Strength, plus Killing Hands or any other relevant adept powers) or you can choose the flat DV/AP (which would also incur secondary effects), but not both at the same time. Open to other thoughts/opinions on the matter.
As for the armor of the gang
leaderfighter, that would be an Observe in Detail question.
November 18, 2019 at 6:58 pm #22567November 18, 2019 at 9:57 pm #22568November 19, 2019 at 1:10 am #22569November 19, 2019 at 1:00 pm #22571
- This reply was modified 2 months ago by Tecumseh.
Bobby sees some armor customizations on the armored vest, but they all look low-level. I’ll detail it in the IC post, but everything looks like R1, maybe R2 at the most.
Here’s the order for CT3 IP1:
27: Bobby – Observe in Detail + _____?
22: #4 Ork (male) – Delayed Action
21: #3 Ork (male) – Delayed Action
16: #6 Troll (male) – Delayed Action
17: #2 Ork (female) – Delayed Action
17: #5 Human (male) – Delayed Action
12: #1 Ork (spokesman) –
12: AM –
11: Jawsey –
??: Granny Iron-Teeth – (lying in wait until told otherwise)
??: Watcher – (distraction until told otherwise)
Ork #1 is about to swing at Bobby. The rest of the gangers are holding steady.
Attack: Agility + Clubs + Spec + Leadership: 16d6t5 6 hits
Same as before. Accuracy is 6 at the moment so he keeps all the hits. Reach is 1 so Bobby is at -1 to defend. Damage, if it connects, is 11P + net hits.
About to jump on a phone call but I’ll IC this in the next hour.
Confirm Bobby’s second Simple Action
Dodge from Bobby
Jawsey @ 12
AM @ 11November 19, 2019 at 2:01 pm #22573
Bobby uses the second simple action to activate his elemental strike.
He uses a Dodge Action and drops his Ini by 5, adding 8 Gymnastic dice to his defense, reducing it by 3 for sustained spell and opponents reach
Dodge: 18d6t5 4
That would be a hit, but since I don’t want to soak 13 P with 8 dice – and risk going berserk – I’ll drop some edge
Edge reroll: 14d6t5 9
Yeah, sure, Orokos has a funny sense of humor.
Next Ini Phase, Bobby goes for his opponent full pull: Strike: 17d6t5 4
I repeat, Orokos has a really funny sense of humor.
Since I forgot them, to add, here are Jawsey’s extra Leadership dice: Strike Leadership enabled: 3d6t5 1
So 5 successes 8S(e) + net successes
With electricity, even a glancing blow will cause damage and drop his ini as well as penalize his next round.
Bobby has then one more action remaining at Ini 2
November 19, 2019 at 5:16 pm #22578
- This reply was modified 2 months ago by Jack_Spade.
Dodging: Reaction + Intuition + Reach: 8d6t5 1 hit
After a hot streak, the dice finally run cold. That’s 8S + 4 = 12S. Let’s see if a soak roll can bail him out:
Soaking: Body + Armor + Cyber Armor + Non-Conductivity – AP 5: 17d6t5 4 hits (forgot one die but I rolled it and it wasn’t a hit)
Nope! That’s 8S[/s]. The wound modifier alone would wipe out his IP2 action, and he gets a -1 modifier on top of that. His Physical Limit is 10, so he doesn’t suffer knockdown, but he’s definitely in bad shape.
I’ll give Jawsey and AM a chance to contribute, then we can skip forward to Bobby concluding things in CT2 IP3. The gangers won’t intervene unless Bobby goes “too far”, the definition of which is unclear.November 19, 2019 at 6:39 pm #22581BetaParticipant
Leadership specifically to go for the grapple: leadership (to pin): 13d6t5 8 (social limit 8, so can keep all)
Whuff, that is a lot of successes, if Bobby uses them.November 19, 2019 at 6:51 pm #22583
The more pertinent limit is Bobby’s Unarmed Combat skill, which – per the rules around Teamwork Tests – is how many extra hits he can accept. His skill is 6 but he has a specialization (that I’m going to call “Beast Form” instead of “Tooth and Claw”). That leads to the eternal question of whether specializations adjust the skill rating or are only a dice pool bonus for when the skill is used. Per the rules its the latter, but I’ve always been a little loose on the matter.
Per Jawsey’s IC post, I’m going to say that Bobby can keep all the hits but the bonus is limited to Knockdown/Sweep called shots/maneuvers.November 19, 2019 at 10:22 pm #22584
AM would call off her watcher, and continue aiming. She is not interfering unless there is a reason to, and she tries not to make her position obvious considering invisibility so she does not cheer or speak or make a sound.November 20, 2019 at 4:50 pm #22592
A question for the philosophers: can Initiative really go below 0, or does it stop at 0?
Can #2 use Leadership (Rally) to give #1 an Initiative pass in CT3 IP3? An interesting idea. But she’d need 6 hits on 8 dice (2% odds) to get him in front of Bobby in the initiative order, so let’s just see if Bobby can finish this off.
2: Bobby –
2: #4 Ork (male) –
1: #3 Ork (male) –
In theory the gangers should be aiming with their Delayed Actions, but they’re so pumped on drugs that they’re busy cheering instead. As Free Actions break Take Aim, they aren’t accumulating any bonuses.
@jack_spade Bobby @ 2November 20, 2019 at 5:00 pm #22594
Ok, let’s see if I can bring Jawsey’s tipps to good use:
Sweep Attack: 21d6t5 7
If successfull knockdown and 8S + Net successesNovember 20, 2019 at 6:31 pm #22597
Well he doesn’t even have the dice pool to dodge 7 hits, so success is automatic. The only question is how bad it’s going to be:
Reaction + Intuition + Reach – Wounds: 6d6t5 0 hits, woof!
Soaking 15S: Body + Armor + Cyber Armor: 21d6t5 7 hits
That leaves him with 8S. Combined with his existing 8S, that maxes out his Stun Monitor at 11S and leaves 5 boxes to roll over. Those get divided by 2, so he’s going to take 2P on top of his Stun damage. (And he’ll eat more later when his stim patch wears off.)
We’ll drop out of Initiative for the moment. Jack, go ahead and roll your second soak roll for Attribute Boost.November 21, 2019 at 4:13 am #22605November 21, 2019 at 1:35 pm #22611
Open RP. I’m going to presume that Granny Iron Teeth is recalled so that the gangers don’t freak out when they finally turn around. If that’s not the case, please let me know and we’ll proceed accordingly.November 21, 2019 at 3:01 pm #22614
If I understood that correctly, we paid the Brain Eaters for matrix access – do the Crimson Crush have the same capabilities, or are we from now on in a heavy noise zone?November 21, 2019 at 4:20 pm #22615
The line about “If you want anything resembling Matrix access in the Barrens, the Brain Eaters might be your best bet” comes directly from the Seattle Box Set (Emerald Shadows, specifically). That said, I’m a little at a loss for what the Brain Eaters would actually control in terms of access, given the nature of the wireless Matrix. I can’t imagine them having their own grid, for example. Maybe they can provide some of the technical infrastructure that help reduce Noise and they can put in paywalls/gateways around that. It’s also possible that the book is being very literal about “Matrix access in the Barrens” and that wireless access in Touristville is fine (even without the Brain Eaters) but further out in the E- and Z-zones is where you need their infrastructure.
I read something about the Brain Eaters getting nibbled away because their services are no longer as unique/necessary as they used to be, especially around Matrix access, which cuts into their revenue. There’s also an implication that Knight-Errant isn’t protecting them as much as Lone Star used to – Lone Star tolerated them as fairly benign – in the sense of the cops keeping the more feral gangs (i.e. Brain Eater competitors) out of Touristville, which is some of what this Interlude is touching on. I was planning on addressing some of the downstream consequences of the transition in the next Interlude, which would then daisy-chain into a possible Chapter that I’m penciling out in my head.
As for the IC thread, AM brings up talking with Andrew. I was curious if you would do that during the confrontation or after. It’s certainly a reasonable next step.November 21, 2019 at 4:52 pm #22616
She would not do that during the confrontation because you measure time by the second and she does not assume that Andrew can interfere in the 10 seconds of confrontation. Or that he’ll even answer the phone… rather than return to her at his earliest convenience.November 21, 2019 at 5:19 pm #22617
By “confrontation” I meant the entire sequence, starting from when the Crimson Crush showed up, not just the scrap between Bobby and the ganger.November 22, 2019 at 3:12 am #22619
Same reason, I assumed it all happened within a very short time.
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