

2075: Stormy Waters
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Active 4 years ago
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OoC SFW
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Will get some stats up for you later on… they are on full def, wearing FBA and are mean MFs so this might even make you lot sweat a little! ?
Oh and if you are rolling for them I expect them to use their edge effectively! ?
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As promised:
Adept
Spoiler:*Archetype* Adept*Build* Sum-14 Runner
*Attributes*
*Bod* 5 *Agi* 9 *Rea* 8 *Str* 5 *Edg* 4
*Wil* 4 *Log* 2 *Int* 5 *Cha* 1 *M/R* 7
*Ess* 6 *Ini* 13 *D* 4D6
*Phs* 8 *Men* 5 *Soc* 4 *PCM* 11 *SCM* 10
+ 0 Bonus D Bod/Armour +4D Combat Sense +9D Full Def*Qualities*
Agile Defender, Ambidextrous, Exceptional Magic
*Skill Pools*
Automatics (SMGs) 12 (14) +2D smart
Gymnastics 12
Pistols (SAs) 12 (14) +2D smart
Sneaking (Urban) 12 (14)
Unarmed Combat (MA) 14 (16)
Pilot Ground Craft 10
Pilot Watercraft 10
Running 11
Swimming 11
Etiquette 3
Intimidation 7
Leadership 6
Navigation 9
Perception 10 +2D gear
Tracking 9
First Aid 7*Powers*
Improved Reflexes [3]
Combat Sense [4]
Agility Boost [2] – 3 hits duration 6 rnds
Killing Hands
Critical Strike [Unarmed]*Gear*
Note this isn’t an exhaustive list, just the key items
HK Urban Enforcer [A7(9), 8P, SA/BF/FA, R1, 36(c)] w. Trigger Removal, Electronic Firing, Silencer, Smartgun, Improved Security (normal, biometric) Sealed magazines MAD and chem sensor immune
Microgrenade launcher [A4(6), SS, 4(m). 12x HE grenades (14P -2AP, -2DV/m)
Ares Predator V [A5(7), 8P, -1AP, SA, 15(c)] w. Smartgun System, Silencer, Concealable Quick Draw Holster, 2 Spare Clips, 45 APDS Rnds
3 Thermal Smoke, 2 Flashbangs, 1 CS Gas Grenade
Full Body Armour [15] w. Chem Seal, Non-conductivity [6], Fire Resistance [4] w. Helmet [+3]Contacts [2] w. Imagelink, Flare Compensation, Glasses [4] w. Lowlight, Vision Enhancement [2], Ear Buds [3] w. Sound Link, Audio Enhancement [2]
Samurai
Spoiler:*Archetype* Samurai*Build* Sum-14 Runner
*Attributes*
*Bod* 5 *Agi* 9 *Rea* 10 *Str* 3 *Edg* 7
*Wil* 3 *Log* 3 *Int* 5 *Cha* 2 *M/R* 0
*Ess* 0.21 *Ini* 15 *D* 3D6
*Phs* 7 *Men* 5 *Soc* 3 *PCM* 11 *SCM* 10
+ 5 Bonus D Bod/Armour*Qualities*
Agile Defender, Ambidextrous, Biocompatability Cyberware
*Skill Pools*
Automatics (SMGs) 17 (19) +2D smart
Blades 13
Clubs 13
Gymnastics 15
Pistols (SAs) 15 (17) +2D smart
Sneaking (Urban) 15 (17)
Throwing Weapons 13
Unarmed Combat 13
Pilot Ground Craft 9
Pilot Watercraft 9
Running 9
Swimming 9
Etiquette 4
Intimidation 8
Leadership 7
Perception 9 +2D gear
First Aid 7*Cyber / Bioware*
Reakt [+2D def]
Used Muscle Toner [3]
Wired Reflexes [2]
Reaction Enhancers [3]
Dermal Plating [1]
Aluminium Bone Lacing
Smartlink*Gear*
Note this isn’t an exhaustive list, just the key items
HK Urban Enforcer [A7(9), 8P, SA/BF/FA, R1, 36(c)] w. Trigger Removal, Electronic Firing, Silencer, Smartgun, Improved Security (normal, biometric) Sealed magazines MAD and chem sensor immune
Microgrenade launcher [A4(6), SS, 4(m). 12x HE grenades (14P -2AP, -2DV/m)
Ares Predator V [A5(7), 8P, -1AP, SA, 15(c)] w. Smartgun System, Silencer, Concealable Quick Draw Holster, 2 Spare Clips, 45 APDS Rnds
3 Thermal Smoke, 2 Flashbangs, 1 CS Gas Grenade
Full Body Armour [15] w. Chem Seal, Non-conductivity [6], Fire Resistance [4] w. Helmet [+3]Contacts [2] w. Imagelink, Flare Compensation, Glasses [4] w. Lowlight, Vision Enhancement [2], Ear Buds [3] w. Sound Link, Audio Enhancement [2]
Shout if you need further gear info etc…they are a bit generic but I’m against the clock as ever π
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Jeez. Those are pretty hardcore (although the adept won’t get the +2 dice from smartlink, since she doesn’t have implants)
I sure wish I’d brought some grenades to settle this πPerception Test: 12d6t5 5 for the Adept
Surprise Test: 16d6t5 2
But despite that, she doesn’t realize she is the target and doesn’t get defense against Isaint’s shot:
15 S(e) AP-5 vs. 18+6+5 -5 =24 soak:
Soak: 24d6t5 6
Not enough to knock her out, but 9 S damage -5 to Ini and -3 to all actions (including Ini) and -1 on actions for the coming roundCyberguy:
Perception check: 11d6t5 7
Hyperawareness
Surprise Test: 18d6t5 6
That one is aware of the impending attack
Defense: 17d6t5 7
And evades
A tough cookie for sure.Time for some Ini
Isaint: Ini: 16+4d6 30
Spending Free Action to get that to 32 with Adrenalin Boost
OP-Force Adept: Ini: 13+4d6 30 -3-5 =22 since she’ll likely go on full defense this is reduced to 12
OP-Force Cyber: Ini: 15+3d6 25
DEF-Force Cyber: Ini: 15+3d6 27
Ini: 21+3d6 36 -
I allow myself to act for Rick and have him cast a Chaotic World spell on the whole room:
Casting Chaotic World F7: 14d6t5 7
Drain resist: 15d6t5 6
No Drain.Adept Resist Illusion: 7d6t5 2
CyberguyResist Illusion: 8d6t5 1
DefenderResist Illusion: 8d6t5 2All tests from the people inside the room now are at -7 dice
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Edge… Edge… Edge… adept has 4 and cyber guy has 7! I think they will want to offset some of those rolls please! Particularly the crap surprise roll!
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They have still there full compliment of Edge? Didn’t they have to survive for days against a nano-virus or something? π
Edge Reroll Surprise: 14d6t5 9
Anyway, that Adept is no longer surprised
Defense: 26d6t5 6
And doesn’t get hit.Edge Reroll against Chaotic world for the Adept:
Edge Reroll Resist Magic: 5d6t5 4
Close, but no cigar
Cyberguy
Edge added Resist Magic: 7d6h5 8
And he isn’t affected. -
You’ll be wanting their link details then… we’ll use the one from my char gen sheet
Transys Avalon [DR6] w. Modified Firewall +1 DP -1, Hardwired Program Carrier w. Virtual Machine, Wrapper, Agent [4] w. Hot SIM module, Trodes
Not silent running but they have wrapper running to make guns look like links, burner links to look like smartguns etc…
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Slight correction: You can have only one modification on your device (Program Carrier in this case), so it’s likely Virtual Machine with Agent and Wrapper (but that one could be exchanged as a free action for the +1 Firewall program)
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Started a combat simulator here if we can try and input rolls etc so that we can track stuff!?
Depending on your initiative scores the ‘baddies’ will already have fired ineffectually at each other or be ready to fire back at you lot… I’m thinking Flashbangs for those who are under Rick’s influence! Cyber guy might try a called shot on either Al or Isaint… random target??https://stormy-waters-2075.obsidianportal.com/wikis/storm-force-whisper
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I’ll wait for Robyn’s action, before I go forward with this
But a question: If they have grenades, why haven’t they used them on their opponent yet?
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Very sorry, guys. Somehow I missed this whole section for the bad guys and my earlier post was based on a non-dice situation. I deleted most of that post and will try to get something put up, but I will not have time for several hours as I am taking my wife shopping and then to see Bladerunner. Please feel free to roll dice to have Robyn looking for the icons she needs. Would ISaint let her go to VR in the hallway now that it seems the AI is not our enemy? She will be looking for icons that are not weapons, starting with their ‘links, since that will likely be the source of any matrix protection for the gear and weapons. In this case, the ‘link will be the disguised weapon and she might get that first by fortuitous accident.
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They probably haven’t used the grenades for the same reason Al’s not using APDS – we’re in a giant fish tank under hundreds of tons of ocean.
Al’s Initiative is 32, but I’m holding actions until we see what happens with the bricking or have more of a coordinated group plan than just trading pot shots at each other.
It will likely be in the intesest of at least one side to secure our cooperation/sympathy…if we can get them talking, it might shed some light on things even if they are lying.
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Can you please crack on. I am having trouble getting enough time for a post like that where I need to figure out what dice to roll and such. Sorry.
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I’ll give it a try:
First action: Matrix Perception: 17d6t5 7
That should show her the real commlink of Cid where his persona is build on.
Loading Fork, Hammer and the Attack configuration
She can now try to dataspike the guy’s link as well as his agent:Data Spike: 19d6t5 4
Resist: 2#13d6t5 2 3
The persona has to defend against 9(Attack) + 2 (Hammer) +2 (Successes) +1 (Vitual Machine) =14 Matrix Damage
The agent against 9+2+1= 12
Soak:
Soak: 2#13d6t5 5 6
Persona takes 9 Matrix damage
Agent takes 6 Matrix damage
Since both share the same condition monitor, the commlink takes 15 damage as a whole, slagging the commlink and any AR control the guy had.
Next action: The wrapper program as well as the master device is gone, all gear should be displayed correctly now.
Without commlink protection most devices will defend with 4 dice, Robyn can proceed to fork every piece of suspicious gear π -
Except when his link blows up I suspect heβll press the equivalent of the WiFi kill switch on his gear!
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Except when his link blows up I suspect heβll press the equivalent of the WiFi kill switch on his gear!
But if he has lots of stuff, can he get each device manually shut off faster than hot sim Alyce can get to it? The PAN was the way to do it all at once….
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