FA OoC

  • adamu

    Member
    July 9, 2019 at 5:44 pm

    @Aria – got your note on Al will encounter some mage.

    So, as I said, I’ve just gotten to the point where Ulrich wanted me to make a hole, but (besides fluff) have not made the Demolitions action yet.

    I’ll throw up my Initiative and then wait to hear from you who goes first or what happens.

    Initiaitve: 13+1d6 15

  • aria

    Organizer
    July 9, 2019 at 5:44 pm

    Not if the mage drops a high powered mana static on you… if in doubt go big ?

  • electric_muppet

    Member
    July 9, 2019 at 5:45 pm

    I’m way down the initiative scale now. And being in London way ready for bed.

  • electric_muppet

    Member
    July 9, 2019 at 5:45 pm

    @aria are the mage wearing gray armour?

  • aria

    Organizer
    July 9, 2019 at 5:52 pm

    No, that would bugger up their own magic, they swap the gray for a full chem seal…

  • beta

    Organizer
    July 10, 2019 at 9:25 am

    I’m not sure what the threshold would be to spot a body in Rutherium Polymer armor, but a quick roll gives
    find super-soldier body: 12d6t5 4
    Which seems like it should pick up at least something? I’ll go with that, and IC her finding the body and checking it out, but hold before absconding with the gun — Aria you had implied that there could be something going on with that solider still.

    ETA: I added a matrix perception check during the IC: matrix perception: 6d6t5 3. I assumed that the soldier is running either matrix off or matrix silent, and if the latter that his gear is protected by a strong enough firewall that 3 successes won’t spot anything.

  • adamu

    Member
    July 10, 2019 at 10:32 am

    @Tecumseh

    (and @gilga of course)

    In an RP sense, Al is sure glad someone is taking care of all those kids.

    But goodness, maybe don’t give up on getting back to help us – we’re really struggling here –

    Sadly, have not heard from Mercy for a while (and i hope things are not bad), but Ichante and Becky could really turn the tide.

    The breach is sealed, but working hard on getting it back open again….

  • beta

    Organizer
    July 10, 2019 at 10:41 am

    Second on what Adam said, and adding that they really haven’t been gone for long and the kids collectively probably are not moving very fast given that many have no form of low-light or thermographic vision. So the PC should be able to make it back quickly. You could even IC it as “when matrix traffic cut off from within the complex, X had gotten worried and hurried back, only to find the breach now sealed over.”

  • aria

    Organizer
    July 10, 2019 at 11:52 am

    Please feel free to come back!

    Combat sequence update:

    0
    Blight spray
    Al collapses the core
    Dana unconscious from Blight

    1.1
    36-10 M1 stealth in to position…
    35 Ex-G Charge, miss
    32-10 M2 orders Al to drop his weapon (although why bother, nobody seems to listen)
    14-10 Batshit spots M1, goes full def, shoots, misses
    19-10 F1 Attacks Ex-G miss
    xx Al ??
    xx Addie gets an LED light source

    1.2
    16 M1 cast offensive mana barrier force 10 behind Ex-G
    25 Ex-G miss
    12 M2 ??

    1.3
    15 Ex-G miss
    6 M1 ??
    2 M2 ??

    1.4
    5 Ex-G miss

    2.1

    F1 will attempt a knockdown attack on Ex-G to push him back in to the mana barrier

    Note: I considered placing the mana barrier directly on top of Ex-G as an ‘attack’ that wouldn’t be affected by spell defence…but that seemed mean and being such a nice GM I didn’t 😀

    Spoiler:
    Pre-combat
    Electric Wall spell at breach Fc 8 (4m radius dome), 8P -8AP if touched, electric effects
    Mana static Fc10 at medical/store area
    Doors from core 2 blown in

    1.1
    xx Ex-G – Grenade at F1, Movement to room 2
    35 Al – Shoots F2
    31-5 Dana – Dodge away from grenade, shapechange to rat
    23-5 Batshit – Dodge away from grenade, shoots F1 with AP burst, misses
    15 F1 – Full Def – Attack Batshit 5 hits w. Retractable Spur [A[Physical], R0, 11P, -2AP] Miss
    15 F2 – Full Def – Attack Al 8 hits w. Retractable Spur [A[Physical], R0, 11P, -2AP] Miss

    1.2
    xx Ex-G cleansing
    16 Dana stunbolt F1 – bolt seems to shrivel up against his armour! (sorry the F1 is ‘foe 1’ not force)
    15-10 Al – Full Def, retreats and then shoots…surely he hit!
    8 Batshit… ?

    1.3
    6 Dana attacks F1 unarmed, no damage
    5 Ex-G spirit improved reflexes

    1.4
    6 Ex-G increase intuition

    2.1
    28 Al ??
    23-10 F1 Orders ‘weapons down’ and attacks Dana 6 hits Shockhand [A[Physical], R0, 8S(e), -5AP]
    23-10-1Wnd F2 Charges at Al…?
    ?? Ex-G
    ?? Batshit
    ?? Dana

    2.2
    18 Al ??
    3 F1
    2 F2
    ?? Ex-G
    ?? Batshit
    ?? Dana

    Current locations (as I see it)
    Room 1 Al and F2
    Room 2 Ex-G, Batshit, Dana, F1

  • adamu

    Member
    July 10, 2019 at 12:44 pm

    Not sure how Al’s attempt at conversation will affect initiative (Al’s is/was 15, in case you missed it), but it seemed like the thing to do.

  • adamu

    Member
    July 10, 2019 at 12:53 pm

    Oh, and assuming he doesn’t Turn me to Goo out of hand (did that spell even make it to SR5?), while chatting I will be looking for him – don’t know if he’s still playing Chameleon Man, but if so I’ll try to find him where his voice is coming from.
    Perception: 13d6t5 3

  • aria

    Organizer
    July 10, 2019 at 1:37 pm

    You’ve pretty much located him, although not by sight, 10m or so away… IC later hopefully

  • beta

    Organizer
    July 10, 2019 at 1:42 pm

    @Adamu I thought Al might need a bit more righteous anger, and Addie is all about strong emotions. Possibly treat her comments as a leadership roll to pump Al up? I don’t remember the options off the top of my head, but here is the roll:
    leadership: 9d6t5 2

    Not sure there is much chance of making the mage feel guilt, but if it has that effect, that’s an added bonus.

  • jack_spade

    Member
    July 10, 2019 at 2:14 pm

    Ex-Gladius Ini 2: 25+4d6 39
    Soldier Ini 2: 12+3d6 22

    Ini 39 Ex-Gladius
    Strike: 18d6t5 4
    Full Defense: 20d6t5 4

    Ini 12 Soldier
    Strike: 18d6t5 5[18d6t5=4, 3, 3, 4, 6, 6, 1, 2, 5, 2, 1, 5, 2, 3, 2, 4, 2, 5]
    Defense: 20d6t5 4
    If he tries a knock down, he loses one success and it’s a draw again.

    Important note on the offensive manabarrierl: It’s a manipulation spell, not a combat spell, so it has no AP value

    Ini 29 Ex-Gladius
    Strike: 18d6t5 5
    Full Defense: 20d6t5 6
    And on and on it goes

    Ini 2 Soldier tries again
    Knock down: 14d6t5 5
    Defense: 20d6t5 8

    Barrier mage will likely try something now.

    Ini 19 Ex-Gladius
    Simple Action: Commands the spirit inside him to use Influence on the soldier to attack the mage:
    Influence: 16d6t5 6
    Influence resist: 11d6t5 3
    Edge Reroll: 8d6t5 0
    Hehe, don’t skimp on your logic with your super soldiers…
    Simple Action: F7 mana barrier:
    Mana Barrier F7: 18d6t5 8
    Resist Drain: 19d6t5 8
    no Drain
    Manabarrier protects me and Soldier from Spells…

  • jack_spade

    Member
    July 10, 2019 at 2:22 pm

    Ok, I admit it, I build a Jedi master 😀

  • electric_muppet

    Member
    July 10, 2019 at 2:33 pm

    That spell is god

  • jack_spade

    Member
    July 10, 2019 at 2:55 pm

    Not a spell – Spirit power (can’t be dispelled)

  • aria

    Organizer
    July 10, 2019 at 3:04 pm

    Mana barrier doesn’t need AP… it ignores armour entirely!

    As you’ve missed about 4 actions from the mage before your mana barrier it might not go entirely your way ??

  • jack_spade

    Member
    July 10, 2019 at 3:13 pm

    Nope: Damaging: Manipulation spells that cause damage have a Damage Value equal to their Force (unaltered by hits on the Spellcasting test) and 0 AP. The damage is resisted with Body + Armor.

    As for the mage’s actions: I hope Batshit does keep him distracted 😀

  • electric_muppet

    Member
    July 10, 2019 at 3:15 pm

    Batshit does not have an action until int 4! ???

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