Song of Patterns
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Active 3 years ago
Public Group
SSN OOC
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SSN OOC
aria replied 2 years, 10 months ago 8 Members · 448 Replies
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Init:
Kynos 34 Major to shoot, minor to move out into the larger room
mantis-bats: 25 (attacked and missed)
Crawlers: 24 (attacked and missed)
Lilly: 23
Toads: 22
Batshit: 10
The opposition:
Toads:
Body 13, agility 4, reaction 6, strength 8
Will 5, logic 6, intuition 6, charisma 7
Magic 6
armor: 14 (no immunity to normal weapons)
relevant powers: concealment, binding (self, touch, and LOS), engulf
Scuttlers
Body 7, agility 5, reaction 8, strength 11
Will 5, logic 6, intuition 8, charisma 4
Magic 5
armor: Per Force 5 spirit
relevant powers: concealment, confusion, movement, natural weaponry (DV12 AP-4, reach 1),
Mantis-Bats
Body 6, agility 7, reaction 8, strength 5
Will 6, logic 5, intuition 6, charisma 5
Magic 5
armor: per force 5 spirit
relevant powers: fear (touch), natural weaponry (DV10 AP-4, reach 1), senses: ultrasound
notes: movement is flying
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Lily got 9 hits on a bat, assuming only normal reac+int def 14d <b style=”font-family: inherit; font-size: inherit;”>3 [14d6t5=5, 3, 3, 4, 1, 2, 4, 2, 2, 4, 3, 6, 5, 1]
Bod 6 vs 8S(e), -5AP… so I think that’s 10 armour , -5 with 2 auto hits so 11d <b style=”font-family: inherit; font-size: inherit;”>4 [11d6t5=6, 2, 5, 1, 5, 4, 3, 6, 2, 3, 4]
errr… dead bat?!?
Edit, forgot auto hits… so it takes 8 damage…
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OK, I finally read Obi’s notes and noticed the ‘join group’ button, so I can post here again π
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Batshit up next in terms of actions.
And while the strategic issue of dealing with enough foes to wear you down sounded interesting, I’m realizing that it is a ridiculous amount of dice rolling which is even more annoying online than in person. After this pass wraps up I’m going to steal the grunt groups rules from SR6 (which honestly probably makes it easier on the player-characters). Or else come up with some way to wrap up the fight without having to knock out another 10 or so spirits.
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We could go entirely βcinematicβ and ditch the D… promise not to make it too easy on ourselves… these would appear to be minor horrors after all!?!
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Could do, SR is really more the story than the rolls. Bronwean is more myth than math. Like it says on the toilet door, I’m easy.
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Yeah, or we could proceed with buying hits to solve this quickly (at least for the enemies)
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I’m good with either narrating or buying hits. I’ll post something in the IC but avoid any rolling π
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OK, I guess I just IC changed the Mantic-Bats fear from touch to ranged. It just seemed cooler and made more sense to me. They are rolling 11 dice.
fear on Batshit: 11d6t5 3
fear on Kynos: 11d6t5 1
fear on Lilly: 11d6t5 6
Fear is resisted by logic+willpower. It is a spirit attack, a fear attack, and a sound attack, so appropriate modifiers all apply.
ETA: sorry for the roll on Lilly!
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Kynos is immune to fear (burned out emotion) – fittin enough with that roll π
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Lily isnβt! My roll was as bad as yours was good! 4 hits on 18d with exploding 6s :-/
Ah well… will try and get an IC up tomorrow, sorry, run out of time now.
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Batshit got 4 hit, this skyrocketing manna load is going to push her initiative up and she is going to advance magicaly too
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I had more in mind for my IC post but thought I’d put that up to keep things moving (albeit slowly)… π
Hope everyone’s well!? Feb already π
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The site was down then came back up, but when I got myself together to post it was down again, and I admit I just didn’t check for a few more days after that.
At this point I think I’m just going to try and wrap this up as quickly as can be done, since all momentum has been lost. There are still a few decisions for the team to make, however.
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Similar story for me… and the excuse that SR6 has lured much of my time away which isn’t really an excuse π
Re-roll fear 21d 5 hits, hopefully enough to clear her head with Batshit’s help…
Now we just need to ‘turn off the tap’ on this mana otherwise we’re going to flood the world with horrors π
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@Beta: for the sake of my sanity is there any chance we could have a bullet point description of what we’ve found down here or a map of some sort? Lily is no arcane expert so I don’t expect her to know what is going on but I am struggling too as play has dwindled (no fault of yours!)
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Good idea. Let me try to sketch something of the layout, which I can post somewhere. Hopefully tomorrow. And I’ll summarize then, referencing the sketch.
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Thanks Beta… so we came in to the large room and then set off either left or right (can’t remember) and have been working around the cellular rooms in turn? The big space in the middle is either inaccessible (solid rock?) or we haven’t found the door yet? Where are the figures banging on the window telling us that the tide of creatures won’t stop?
Ta
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Sorry, I should have indicated that. The team is currently in the right hand +8 room (the one that has the note of ‘spirits’). The figures are in the ‘-12’ room.
From maps they have seen, the middle area is apparently just rock.
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So, what exactly is preventing us to open the next door?
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