2075: Stormy Waters
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Active 3 years ago
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OoC
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She will throw the battery. Please roll the dice for me. She will pre-edge the roll in an attempt to hurt the man. In her reckless mode, she is not too concerned about her own safety as she counts on her ability to dodge out of the way, her own armor, and her luck to keep any damage minimal, so she will get close enough to hopefully limit the chances of a miss.
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Your char really needs to learn how to throw stuff
Lucky throw: 13d6h5 6
Defense: 26d6t5 8Good attempt, but she misses the slippery bastard , so right now there is a fully charged battery with the power of a small frag grenade lying on the floor.
Feral has another attack before the Mercenary gets to act again.
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That would require a good bit of manipulation – maybe a Cha+Con test, Threshold 2 + the guys judge intentions.
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Feral can shoot again, sorry no time 😛
Free to centre any penalties (up to 4D)
Simple to boost reflexes 8D, buy 2 hits, buy 1 hit for drain at end (remind me to up either bod or Will so I can buy drain hits properly!)
Simple to shoot 17+1Smart+2Boost-2Call Shot = 18D single shot with HowlSaving last point of edge in case things go pear shaped!!!
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Shoot: 18d6t5 5
Defense: 21d6t5 9Pretty spry this guy.
Now he is throwing his Tomahawk at Feral (Aim+ Throw)
Aim and Throw: 15d6t5 2
…. and it’s going to miss. -
Okay, I think everyone has gone on IP2, which should start IP3, which Al will kick off with an initiative of 18.
Nothing fancy – just keep shooting him.
Shoot flamey guy again: 15d6t5 5Eventually he’ll get a bad roll or the cumulative attacks dodged will take a toll.
Or his drugs will just wear off. -
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Nothing creative – just keep shooting him.
Shoot again in IP4: 15d6t5 3The way this guy moves, probably not a hit – but he could be unlucky too….
So tempting to finish him off fast, but goodness only knows when Edge will refresh (it’s been a LOOOOONG time…..)But new initiative is Initiative: 4d6 14 + 16 = 30
And here is the fifth and final shot from Al’s magazine, to be resolved at whatever point it’s my turn…If it’s before him, I believe the ‘additional dodged shot’ penalties keep accumulating.
Shoot in IP1 of 2nd combat turn: 15d6t5 3
Another great roll! -
As far as I can see, he dodged those bullets as well.
Now, new Ini: Ini 2: 16+5d6 31
Free action, he’ll drop the Elemental Body
Takes Drain: Resist drain: 15d6t5 5
Takes one point of Stun damageComplex action: he calls up the flame aura again
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Well, if Jack already resolved Al’s first shot of Combat Turn 2, than Al is done until the second IP, going on 20 (and the guy would have gone before me, but doesn’t matter, since he didn’t take an offensive action and I missed).
So whenever we get to the second IP, the guy will be going on 21 vs. my 20, so I’d best wait to see what he does.
Which I think makes it Tanya’s or Feral’s turn next on 27 or ?.
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I think that Song Ai will try to taunt the guy and see if he forgets where the battery had fallen.
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The fight was getting boring, better to end this with a bang…
FYI:
That’s as far as I planned this whole “immediate consequences of the Triad civil war”.
Tanya has killed or driven off all rivals and consolidated her territories.
Recruting for the Triads should be smooth again – until Rick returns from China. -
Thank you for a good scenario.
What about the bug infestation in the KE?
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