The Found Arcana – Second Interlude [OOC]

  • gilga

    Member
    November 14, 2019 at 1:03 pm

    What AM is looking for is an escape route for Bobby in case it becomes a gang bang. Something that she can use her watcher to guide him from. A sewer entrance he can shape change into without them to follow or some other escape plan.

    Perception + actively looking: 12d6t5 3 first simple action:
    Perception + actively looking: 12d6t5 7 second one.

  • Tecumseh

    Member
    November 14, 2019 at 3:29 pm

    Well, to the degree that Bobby can transform into a bird there is one, giant escape route available. But, sure, there are sewer grates and storm drains that would allow him to slip into the sewers easily enough.

    AM can see plenty with all those hits. I’ll IC some of it.

  • Tecumseh

    Member
    November 14, 2019 at 6:59 pm

    I have CT2 initiative for AM. Let’s get initiative for everyone else:

    – Bobby
    – AM’s watcher
    – Jawsey
    – Granny Iron Teeth

  • gilga

    Member
    November 14, 2019 at 10:01 pm

    I thought about bird but it allows them a line of sight or line of fire. And with the drugs it may mean plenty of gunshots. So she looks for a safer route with less opertunities for gunfire.

  • beta

    Organizer
    November 14, 2019 at 10:21 pm

    CT2 init
    init: 9+1d6 13
    init forGranny Iron-Teeth: 11+2d6 20

  • jack_spade

    Organizer
    November 15, 2019 at 12:53 am

    Ini: 13+4d6 29

  • gilga

    Member
    November 15, 2019 at 1:25 am

    Initiative watcher: 12+1d6 13

  • jack_spade

    Organizer
    November 15, 2019 at 12:39 pm

    Unless this guy uses edge to blitz, I assume, Bobby will act first again.

    Bite Attack:
    Bite: 17d6t5 3[17d6t5=1, 2, 4, 3, 3, 6, 4, 6, 3, 6, 3, 2, 2, 2, 3, 1, 3]
    Probably going to be parried but just in case: DV 10P + Net Successes

  • Tecumseh

    Member
    November 16, 2019 at 4:48 pm

    The ork, seeing the speed of Bobby – and not particularly wanting to get bit – goes on Full Defense. He rolled Initiative 14, which will drop down to 4.

    Defense: Reaction + Intuition + Willpower: 12d6t5 5 hits

    Attack misses.

    Our initiative order is below. For the most part the gangers are going to be holding back, observing, and watching how things develop. That means Delayed Actions. #3 and #5, who were distracted by Jawsey’s watcher, are going to spend a moment studying it.

    The exception is #2, who is going to shout encouragement/advice at #1. This is a Leadership test: Charisma + Leadership: 8d6t5 2 hits

    Here’s where we are when we get to Jawsey at 13 and AM at 10:

    CT2, IP1
    29: Bobby – Unarmed Attack (Complex)
    21: #3 Ork (male) – Observe in Detail
    20: Granny Iron-Teeth – (lying in wait until told otherwise)
    16: #4 Ork (male) – Delaying Action
    16: #6 Troll (male) – Delaying Action
    15: #2 Ork (female) – Leadership (Direct)
    15: #5 Human (male) – Delaying Action
    13: Jawsey –
    13: Watcher – (distraction until told otherwise)
    10: AM –
    4: #1 Ork (spokesman) – (Full Defense)

  • Tecumseh

    Member
    November 16, 2019 at 7:32 pm

    Making it more explicit:

    Next
    Jawsey @13
    AM @10

  • gilga

    Member
    November 17, 2019 at 1:32 pm

    Twice take aim preparing for suppressive fire, to suppress as many of the gangers as possible, and clear a path for Bobby to GTFO.

  • beta

    Organizer
    November 17, 2019 at 7:32 pm

    Jawsey is using leadership on Bobby. (sadly it has been a draining weekend so I really didn’t do justice to Jawsey’s dice pool. Assume that he said it in a really inspiring voice.)

    leadership on Bobby: 13d6t5 5

    @Jack_Spade Bobby should now be feeling very inspired, to the tune of +5d6 on his attacks.

  • gilga

    Member
    November 17, 2019 at 9:36 pm

    Well, in that case, AM would drop his invisibility spell before he does (?!)

  • Tecumseh

    Member
    November 18, 2019 at 12:27 am

    In many circumstances I might want the person performing leadership to be visible, but in this case – given that Bobby’s won’t even be looking in Jawsey’s direction – I doubt it matters. It seems sufficient for shouted advice/cheering to be audible and not necessarily visual.

    The more interesting wrinkle – per the rules around Leadership – is whether Bobby considers Jawsey a “leader” and himself the “subbordinate”. I’ll leave that gem in Jack’s hands.

    #1 is going to attack Bobby with his club:

    Agility + Clubs + Spec + Leadership: 15d6t5 7 hits

    A mighty blow! The weapon’s Accuracy is 5 and, per the rules around Teamwork Tests, he receives +1 to his Limit from the successful Leadership test, so that limits it to 6 hits. Reach is 1 so Bobby is at -1 to defend. Damage, if it connects, is 11P + net hits.

    Here’s the recap:

    CT2, IP1
    29: Bobby – Unarmed Attack (Complex)
    21: #3 Ork (male) – Observe in Detail
    20: Granny Iron-Teeth – (lying in wait until told otherwise)
    16: #4 Ork (male) – Delaying Action
    16: #6 Troll (male) – Delaying Action
    15: #2 Ork (female) – Leadership (Direct)
    15: #5 Human (male) – Delaying Action
    13: Jawsey – Leadership (Direct)
    13: Watcher – (distraction until told otherwise)
    10: AM – Take Aim x2
    4: #1 Ork (spokesman) – (Full Defense) + Melee Attack (Complex)

    And that brings us to IP2:

    CT2, IP2
    19: Bobby –
    11: #3 Ork (male) –
    10: Granny Iron-Teeth – (lying in wait until told otherwise)
    6: #4 Ork (male) –
    6: #6 Troll (male) –
    5: #2 Ork (female) –
    5: #5 Human (male) –
    3: Jawsey –
    3: Watcher – (distraction until told otherwise)
    0: AM –
    0: #1 Ork (spokesman) – (Full Defense)

    Next
    Bobby dodge
    Bobby @ 19

  • jack_spade

    Organizer
    November 18, 2019 at 12:55 am

    Full defense: 19d6t5 6
    Dropping to ini 9 and avoiding attack (reach should cancel each other out, since orangutans have exceptionally long arms, but even if not, losing one additional dice won’t make a difference)
    Ini 9
    Sweep: 18d6t5 4
    Trying make him fall down and hurt him for 8S + net successes

  • Tecumseh

    Member
    November 18, 2019 at 1:10 pm

    Orangutans do not get a reach bonus but, as Jack says, losing a die from the end of the roll does not affect the outcome. There’s a tie, and thus a glancing blow, but no damage.

    Dodging 4 hits: Reaction + Intuition + Willpower: 12d6t5 6 hits

    Swing and a miss. Some cooler dice from Jack and some hotter dice from the ganger.

    The rest of the gangers are basically turning their attention away from the distractions and returning their focus to the fight at hand. Nobody is fighting or interfering, other than #2 shouting some encouragement. Speaking of which:

    Charisma + Leadership: 8d6t5 3 hits

    But that won’t take effect until much later.

    Next
    Jawsey @ 3

    After that we’ll roll initiative for CT3. The highest possible ganger roll (however unlikely) is 27, so if Bobby gets 28+ he can declare and roll his action since he’ll be first (unless Jawsey or AM wants to Blitz).

  • gilga

    Member
    November 18, 2019 at 1:23 pm

    Nah… 😉

  • jack_spade

    Organizer
    November 18, 2019 at 3:21 pm

    Ini: 13+4d6 27
    Speak of the devil – a perfectly average roll.

    Seems like I have to stop doing fancy maneuvers with this guy and just pound on the guy.
    But first a rules question: Elemental Strike (Electricity)
    Would you grant it -5 AP as all other electricity based weapons?
    Correlated question: Does the armor of the gang leader look like it’s protected against electricity?

    Also, I’d very much appreciate another Jawsey leadership pep-talk

  • beta

    Organizer
    November 18, 2019 at 4:20 pm

    leadership: 13d6t5 3

    Jawsey may be running out of good encouragement? 😀

  • Tecumseh

    Member
    November 18, 2019 at 5:02 pm

    Highest ganger roll is a 22 so Bobby is still free to go first in CT3. Jawsey and AM can roll too when they have the chance.

    As for Elemental Strike, gooood question. As far as I know, there’s no perfect consensus around how it operates.

    The rough consensus seems to be that Elemental Strike (Electricity) does not confer the -5 AP, but it does include the secondary effects of -1 to actions and a -5 initiative adjustment. The arguments against it conferring AP center around the PP cost of Elemental Strike vs. the equivalent AP from Penetrating Strike, even though Elemental Strike needs to be activated while Penetrating Strike is always on. Also the fact that Elemental Body specifies Magic * 0.5 in AP and it would be potentially odd for Elemental Body to confer less AP than Elemental Strike (for your average Magic 6 adept).

    But I’ve also seen it played where Elemental Strike (Electricity) is basically the adept equivalent of a shock glove. It might be a lot more DV and AP than the adept would manage with their own unarmed attack, but a 0.5 PP power duplicating a low-cost, low-Availability piece of gear isn’t that outlandish to me. This also introduces the possibility for touch-only attacks (+2) or sneaky attacks, like electrocuting someone with a handshake.

    Personally I’m fine playing it either way, or even both ways depending on the adept’s preference, but not stacked/simultaneously. So you can either add secondary effects to your normal attack (scaled to Strength, plus Killing Hands or any other relevant adept powers) or you can choose the flat DV/AP (which would also incur secondary effects), but not both at the same time. Open to other thoughts/opinions on the matter.

    As for the armor of the gang leader fighter, that would be an Observe in Detail question.

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