Forum Replies Created

  • squirreldude

    Member
    February 8, 2018 at 11:51 am in reply to: Panzerknacker [OOC]

    Important question: Can I edit a post that I’ve made, for situations like the above post where something isn’t in bold that should be.

    Edit: Found it (obviously) The button for it is hiding where the date is.

  • squirreldude

    Member
    February 8, 2018 at 11:43 am in reply to: Panzerknacker [OOC]

    Character Sheet
    Name/Alias: Josiah Willows/Slobbertooth
    Metatype: Ork
    Remaining Karma: 12 Total Karma: 74 Street Cred: 6 Notoriety: 0 Nuyen: 21,493
    Attributes: B: 7 A: 6(+2) R: 5(8) S: 5 W: 4 L: 3 I: 5 C: 3 Magic: 6 (Initiatiion 2) Ess: 6 Edge: 3
    Derived Stats: Comp 6, Judge 8, Mem 7, Move 12 (16), Lift/Carry 75/50 kg & 12 dice.
    Limits: Physical 9, Mental 5, Social 6
    Physical Init: 10(13)+1d6(4d6)

    Defense 10(17)
    Surprise 10(15) + Always get a test
    Condition Monitor: 12 Phys, 10 Stun
    Armor: 12+2 (Armor Jacket, Helmet) or 15+3 (Full Body Armor, Helmet) or 9+4 (Berwick Suit,Argentum Coat) (not nearly that handsome)

    Skills:

    Active Skills
    Skill – DicePool (Augmented+Bonus) – Attribute – Skill Ranks
    Animal Handling: Base 1 Charisma 3. Dicepool 4
    Acana: Base 1 Logic 3. Dicepool 4
    Automatics: Base 6(8)(+2 Assault Rifles) Agility 6(+2). Dicepool 12(14+2)(+2 Assault Rifles)
    Escape Artist: Base 1 Agility 6(+2). Dicepool 7(+2)
    Gymnastics: Base 6 Agilty 6(+2) Quality 2. Dicepool 14(+2)
    Heavy Weapons: Base 1 Agiltiy 6(+2). Dicepool 7(+2)
    Influence Group: Base 2 Charisma 3. Dicepool 5
    Palming: Base 1 Agility 6(+2). Dicepool 7(+2)
    Perception: Base 6 (+3 Audio and Visual) Intuition 5. Dicepool 11 (+3 Audio and Visual)
    Pilot Ground Crafft: Base 1 Reaction 6(9). Dicepool 7(10)
    Pistols: Base 6 Agility 6(+2). Dicepool 12(+2)
    Running: Base 1 Strength 5 Quality 2. Dicepool 8
    Sneak: Base 4 Agility 6(+2). Dicepool 10(+2)
    Swimming: Base 1 Strength 5. Dicepool 6
    Throwing: Base 1 Agility 6(+2). Dicepool 7(+2)
    Tracking: Base 0 Intuition 5 Spirit Guide +2. Dicepool 6

    Knowledge Skills:
    Firearms (Interest): Base 4 Intution 5. Dicepool 9
    Human Supremacist Groups (Street): Base 4 Intution 5. Dicepool 9
    Sprawl Life (Street): Base 4 Intuition 5. Dicepool 9

    Languages: English Native, Japanese 4, Or’zet Native
    Positive Qualities: Agile Defender, Bilingual (Or’zet), Mentor Spirit(Wolf), Natural Athlete, Quick Healer, Warriors Way
    Negative Qualities: Code of Honor (Won’t harm innocent bystanders), Distinctive Style, Wanted

    Contacts: Kazuya Armstrong, Fixer (Connection 3, Loyalty 4); Street Doc (Connection 1, Loyalty 1); Dr. Schmitt (Connection 6, Loyalty 3); Hank the Janitor (Connection 3, Loyalty 2); Marcy the Security Spider (Connection 2, Loyalty 1); Sunkid the Kitsune (Connection 7, Loyalty 3); Scary Spice, Smuggler and Mercenary (Connection 5, Loyalty 4)

    Adept Powers:
    Power Points Used/Total: 7/7
    Warriors Way Discounts: Combat Sense, Improved Ability(Automatics), Improved Ability (Pistols). Bonding Weapon foci costs 2 Karma less than normal.
    Agility Boost 2(Wolf spirit) – 0pp
    Combat Sense 4 – 1pp
    Danger Sense 2 – 0.5pp
    Improved Ability(Automatics) 2 – .5pp
    Improved Reflexes 3 – 3.5pp
    Killing Hands – 0.5pp
    Motion Sense – 0.5pp
    Rapid Draw – 0.5pp

    Initiation
    Initiate Level 1: +1 Power Points
    Initiate Level 2: Masking (8d6)

    Gear:
    Electronics
    Bug Scanner 6
    Earbuds (Audio Enhancement 3)
    Glasses (Image link, Vision Enhance 3)
    Micro Transceiver
    Tag Eraser
    Handheld Sensor Housing (Cyberware, MAD Scanner, Ultrasound)

    Commlinks
    2 Meta Link (Rating 1)
    Hermes Ikon (Rating 5)
    Transys Avalon (Rating 6)

    Magic Equipment
    Weapon Foci Knucks Rating 3

    Survival Gear
    Climbing Gear
    Gas Mask
    5 Light Sticks
    5 Magnesium Torches
    Medkit (Rating 3)
    Respirator (Rating 6)
    Survival Kit

    Licenses and Identification
    Fake SIN 4 (Brugo Suzuki) w/ Fake adept license, Firearms license, Driver’s License. High Lifestyle (w/ 4 other tenants)

    B&E Gear
    4 Thermite Burning Bars
    Monofilament Chainsaw

    Medical Equipment
    2 Trauma Patches

    Misc
    Gold Credstick
    Silver Credstcik
    Standard Credstick
    1 Containment Manacles
    5 Plasteel Restraints
    50 Plastic Restraints
    Duffel Bags
    Backpack
    Tactical vest

    Armor:
    Armor Jacket 12 w/Helmet +2 (Trode Net, Thermographic Vision, Smartlink, Image Link, Flare Compensator)
    OR
    Full Body Armor 15 (Nonconductivity 4, Fire Resistance 4, Thermal Damping 4, Ruthenium Polymer 4, Shock Frills, YNT Softweave (18/21 Capacity used)
    w/ Helmet+3 (Trode Net, Thermographic Vision, Smartlink, Image Link/HUD, Flare Compensator, Respirator 6, Micro-transciever)
    OR
    Berwick Suit 9 w/Argentum Coat 12/+4 (increase social limit by 1, -3 modifier fo concealability)

    Weapons
    Melee Weapons:
    Survival Knife
    Damage Code:
    Dice Pool: 5[5]

    Monofilament Chainsaw
    Damage Code 8p -6 (Double vs barriers)
    Dice Pool: 5[3]

    Knucks (Foci 3)
    Damage Code S+1P
    Dice Pool: 5(8) [Physical]

    Unarmed
    Damage Code S
    Dice Pool 5[Physical]

    Ranged Weapons:
    Combat Statistics
    Ruger Super Warhawk (Heavy Pistol)
    Damage Code: 9P -2AP.
    Dice Pool: 12 [6(8)]
    Firing Mode(Ammo): SS(6cy)
    Concealability +0
    Attachments: Silencer. 8 Speed loaders. Personalized Grip. Imaging Scope(w/ image link). Concealed quick-draw holster. Intergrated smartgun system.

    HK-227 (SMG)
    Damage Code: 7P
    Dicepool: 14[6(8)]
    Firing Mode(Ammo) BA/BF/FA (28c)
    RC 8
    Concealability +1
    Attachments: 9 spare clips. Gas vent 3 system, Imaginge Scop(w/image link). Low-light flashlight. Foregrip. Personalized Grip. Shock pad. Sling. Integrated suppressor, smartgun system.

    Yamaha Raiden (Assault Rifle)
    Damage Code: 11P-1
    Dice Pool: 16[7(9)]
    Firing Mode (Ammo): BF/FA (60c)
    RC: 7/10
    Concealment +6
    w/ Underbarrel Grenade Launcher
    Damage Code: Grenade
    Fireing Mode (Ammo): SS (6c)
    Attachments: 9 spare clips. Advanced Safety System (Biometric, Electroshock). Rating 3 Gase Vent System. Folding Stock. Sling. Low-light Flashlight. Infrared Flashlight. Imaging scope(+image link). Slidemounts X3. Underbarrel Grenade Launcher OR Tripod. Integrated Suppresor and smartgun system.

    Ammunition
    *Notes ammunition shared by the team
    Heavy Pistol
    APDS: 60
    Gel: 70
    Hollow Point: 20
    Standard: 30
    Stick n Shock: 30

    SMG
    APDS: 60
    Gel: 30
    Holllow Point: 30
    Standard: 170+320*
    Stick n Shock: 320*

    Assault Rifle
    APDS: 300
    Ex-Explosive: 241*
    Flechette: 252*
    Gel: 252*
    Standard: 540

    Grenades
    Hand Grenades
    Flashbang 4
    Smoke 5
    Thermal Smoke 5
    Flash Pak 4
    High Explosive 4
    NeuroStunX 5
    NeuroStun VIII 5

    Launcher Grenades
    Flashbang 12
    Smoke 12
    High Explosive 12
    CS Gas 10

    Vehicles
    Suzuki Mirage (Atmosphere and Motion Sensors
    Handl 5/3 Speed 6 Accel 3 Bod 5 Armor 6 Pilot 1 Sensor 2 Seats 1

    Rover Model 2072
    Handl 5/5 Speed 4 Accel 2 Bod 15 Armor 12 Pilot 2 Sensor 4 Seats 6

    Housing
    High Lifestyle (Base stats Run Faster p. 218)
    Comfort and Necessities 4
    Security [6]
    Neighborhood 5 (5 = A zone, 2d6+3 minutes response time)
    Points 6

    Modifications:
    Garage (Car Body 4+) – 2 Points, 100¥
    Garage (Car Body 4+) – 2 Points, 100¥
    Security +2 Points

    Matrix Grid Access (SR5 p. 222): Saeder-Krupp
    Fashion: We might need to buy some halfway decent suits to fit in.

    Total cost per person: ( Base (10,000¥ + 200¥)*Troll 1.5 )/4 People = 3825¥ per person per month.
    Housing Images and Details

    Backstory & Description

    Backstory
    Nicknamed “Slobbertooth” for his notably large tusks, Josiah Willows was born a SINless child to his William and Zelda in Seattle in 2055, Josiah Willows did not expect to be a runner. He began manifesting the gifts of an adept when he was 8 year old, gifts his parents encouraged him to further develop and hone along with the natural athletic gifts he was born with. It was a nice childhood. His parents made enough money to own a small home, and they lived in a tightly knit corner of the sprawls. They had enough money that he was able to practice martial arts and still eat. He made fast friends with the Armstrong children, a third generation Japanese family, enough that he would pick up Japanese, in addition to the Or’zet and English spoke in his home. To this day, he relies on Kazuya Armstrong as his primary fixer to get the tools he needs.

    The happy childhood was destroyed in December of 2062. Josiah returned to his home one evening after visiting the Armstrongs to find it burning. His father had been hung and then shot in front of the building, his mother knocked unconscious and left with everything he and his family owned to burn in the fire. It was a Humanis hate crime executed by some small time gangers. That was also the first time that Slobbertooth heard the voice of the Wolf, chiding him to hunt the men who killed his family. For the next three years, the Armstrong family would provide him shelter, and he taught himself how to accurately fire a gun, keeping an ear open for news about the men murdered William and Zelda Willows.

    In 2068, human supremacists began threatening the Armstrong family, having learned that they were, in their words “protecting a tusker who defames the purity of our sprawl.” Slobbertooth left the house with everything he owned the following evening to protect the Armstrong family from further violence. Slobbertooth began his career running in the shadows, after “dealing” with the supremacists threatening Kazuya’s family. While Slobbertooth relies on runs to pay the bills, he takes particular pride in the completion of any job that targets Humanis’ or any other Human Supremacist group’s operations, and will often jump at the chance to complete a job to get him closer to his parent’s killers.

    Daily Routine
    Josiah “Slobbertooth” Willows is a night owl, most comfortable when he’s out on the streets, hanging out in dive bars and with the rest of the delinquents he grew up with. He’ll often arrive to the house around 8 am, and then leave again. Most of the time he’s in the house, he’ll be asleep in his room. When he’s awake he’s doing some basic workouts (pushups, sit ups, pull ups, etc.), eating, talking shop with Torrent and Krestov, or watching an action trid.

    Personality
    Slobbertooth is jovial most of the time, even in bad situations. He’s experienced enough heartbreak and sadness that the standard trouble that comes from Shadowrunning usually fails to dull his spirits. For all that friendliness, the tusker has a short temper, especially when drunk. He has no problem starting a fist fight, and refuses to back down once a brawl starts.

    Most people get the feeling that he’s hiding something from them, or that he is trying to remain emotionally distant. Discussions of his past are never go far beyond the death of his parents at the hands of Humanis punks. He feels no reason for others to know more than that.

    Appearance Picture of Slobbertooth
    Josiah isn’t the most appealing figure in terms of appearance His wild black hair in a ponytail, grey-red eyes, scruffy beard, large tusks, and multiple scars gives him an appearance that some might call rugged, others disturbing. The scruffy face and scars go well the orc’s powerful and lean build, honed after years of hard knocks and running the shadows

    Whatabout
    When Slobbertooth goes out on his own, he goes out for one of three purposes.
    [list]
    [*]To try and dig up leads on the murderers of his parents, William and Zelda Willows, and practice his skill with his weapons
    [*]To get wasted in a dive bar with K and their favorite local scum
    [*]To kick back and and relax by kicking in some Humanis punks’ heads.
    [/list]

    His friends can occasionally drag him out to a club, but he isn’t the best wingman. His coarse jokes, coarse appearance, and coarse temperament often drive away the men and women that are interested in his companions. A large, drunk, and foul tempered orc who is more than willing to flash a firearm tends to do that.

    Whereabouts
    Down in a couple of the famous dive bars, Shadowrunner hangouts, and other places in the Seattle barrens that would be dangerous if Slobbertooth didn’t know the lay of the land after growing up there. Once a month he’ll visit the burned down remains of his childhood home, and his parent’s graves.

    Whoabouts
    Slobbertooth doesn’t have a problem working and living with his teammates, but doesn’t go out of his ways to do socialize with them. He’s often the last to propose going to a bar, seeing a new trid film or any other group event, but he’ll usually be quick to join in.

    Slobbertooth occasionally communes with Wolf, but rarely in a formal way. Slobbertooth isn’t much for meditation. It’s normally extemporaneous conversation that happens while Slobbertooth is lying in bed, walking through the rain, or looking through the pockets of some unconscious Human supremacists.

    His closest friend, sibling really, is Kazuya Armstrong (K). If Slobbertooth is out attacking Humanis punks, or hanging out in dive bars, it’s usually with K. A picture of K[/b]

    He’ll occasionally contact Kazuya’s fraternal twin sister Hiroko Armstrong. They’re close, but nothing romantic has developed between them over the years, though he does have feelings for her. Slobbertooth isn’t around enough for that. Still, K isn’t allowed to know about that. Ever. A picture of Hiroko

    After a run in with some Triad mages, Slobbertooth adopted one of their Tibetan Mastiffs who would have been abandoned by the deceased. She was named Li, but she is now called Zelda after Josiah’s mother. A picture of Zelda